Research

that cites, uses, mentions, or otherwise relies on lichess or Lichess data.

2026

  1. Verification of the Implicit World Model in a Generative Model via Adversarial Sequences
    András Balogh and Márk Jelasity ,
    Generative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether – or to what extent – sample-based training is able to captur... Read more
  2. Exploring the Limits of Probes for Latent Representation Edits in GPT Models
    Austin L. Davis, Robinson Vasquez Ferrer, and Gita Sukthankar In The Fourteenth International Conference on Learning Representations, 2026
    Probing classifiers are a technique for understanding and modifying the operation of neural networks in which a smaller classifier is trained to use the model’s internal representation to learn a p... Read more
  3. From Entropy to Epiplexity: Rethinking Information for Computationally Bounded Intelligence
    Marc Finzi, Shikai Qiu, Yiding Jiang, Pavel Izmailov, J. Zico Kolter, and Andrew Gordon Wilson Preprints, 2026
    Can we learn more from data than existed in the generating process itself? Can new and useful information be constructed from merely applying deterministic transformations to existing data? Can the... Read more
  4. Mixture of Masters: Sparse Chess Language Models with Player Routing
    Giacomo Frisoni, Lorenzo Molfetta, Davide Freddi, and Gianluca Moro , 2026
    Modern chess language models are dense transformers trained on millions of games played by thousands of high-rated individuals. However, these monolithic networks tend to collapse into mode-average... Read more
  5. Verifying Floating-Point Programs in Stainless
    Andrea Gilot, Axel Bergström, and Eva Darulova , 2026
    We extend the Stainless deductive verifier with floating-point support, providing the first automated verification support for floating-point numbers for a subset of Scala that includes polymorphis... Read more
  6. ChessFormer - Modeling Human Decision Making in Chess
    Jakub Zeman and Miroslav Čepek , 2026
    ChessFormer introduces a novel searchless chess engine leveraging transformer architecture to approximate human decision-making in chess. Trained on a vast dataset of 3 billion chess positions, our... Read more
  7. GenSTEG: A Light and Scalable Trinary-Based Encryption with Multimodal Generative Steganography
    K M Kaushal Karthik and R Ramesh In Modeling Decisions for Artificial Intelligence, 2026
    The increasing demand for robust and scalable encryption algorithms is driven by rapid advancements in computing technology, and emerging technologies like quantum cryptanalysis pose significant th... Read more
  8. Directions for Computational Theory of Mind: Data, Metrics, Models and Mathematical Formalization
    Prabhat Kumar, Erin Zaroukian, Douglas Summers-Stay, and Adrienne Raglin IEEE Access, 2026
    This study expands on previous surveys of computational theory of mind (ToM) focusing on four key areas. Data: We attempt to characterize data needed for this research and propose creating procedur... Read more
  9. Análisis observacional de los movimientos ilegales y erróneos en la iniciación al ajedrez
    Jorge Miranda Pérez In HCI International 2025 – Late Breaking Papers, 2026
    Within the observational methodology, and based on a detailed analysis of FIDE laws of Chess, an observation system has been developed ad hoc for analyzing the illegal moves that children commit in... Read more
  10. Blunder prediction in chess
    Yarden Rokach and Bracha Shapira , Logroño, Spain, 2026
    The ability to predict blunders in chess plays a crucial role in improving players’ performance and enabling strategic decision-making. We introduce a novel, scalable, and personalized blunder pred... Read more
  11. Machine Learning Approaches for Classifying Chess Game Outcomes: A Comparative Analysis of Player Ratings and Game Dynamics
    Kamil Samara, Aaron Antreassian, Matthew Klug, and Mohammad Sakib Hasan Applied Intelligence, 2026
    Online chess platforms generate vast amounts of game data, presenting opportunities to analyze match outcomes using machine learning approaches. This study develops and compares four machine learni... Read more
  12. Caïssa AI: A Neuro-Symbolic Chess Agent for Explainable Move Suggestion and Grounded Commentary
    Mazen Soliman and Nourhan Ehab Electronics, 2026
    Despite the impressive generative capabilities of large language models (LLMs), their lack of grounded reasoning and susceptibility to hallucinations limit their reliability in structured domains s... Read more
  13. Quantum King-Ring Domination in Chess: A QAOA Approach
    Gerhard Stenzel, Michael Kölle, Tobias Rohe, Julian Hager, Leo Sünkel, Maximilian Zorn, and Claudia Linnhoff-Popien In KI 2025: Advances in Artificial Intelligence, 2026
    The Quantum Approximate Optimization Algorithm (QAOA) is extensively benchmarked on synthetic random instances such as MaxCut, TSP, and SAT problems, but these lack semantic structure and human int... Read more
  14. VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training – A Chess Case Study
    Zhicheng Zhang, Ziyan Wang, Yali Du, and Fei Fang , 2026
    Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into... Read more

2025

  1. A self-trained engine for a chess variant
    Hannes Adolfsson, David Lewis, Anton Rahmn, Sigge Rajamäe, Edvin Rungardt, and Marco Tafani , 2026
    Chess has long been a benchmark for artificial intelligence (AI) research due to its complexity and well-defined rules. Recent advances, such as AlphaZero, introduced self-learning AI through reinf... Read more
  2. Statistical Analysis of Hungarian Board Game Sales
    Balázs Adorján and Éva Bednárik , 2025
    The board game market has experienced significant growth worldwide over the past decade, and Hungary is no exception. The aim of this study is to analyse the state of the Hungarian board game marke... Read more
  3. Y-LIChess: Live and Interactive Over-The-Board Chess Recognition and Play with Yolo
    Gibran Benitez-Garcia and Hiroki Takahashi Economy and Finance, 2025
    Chess is widely played on computers, yet over-theboard (OTB) chess remains the official and preferred format for many players due to its tactile and immersive nature. Bridging digital and physical ... Read more
  4. Estimating the Difficulty of Chess Puzzles by Combining Fine-Tuned Maia-2 with Hand-Crafted and Engine Features
    Sebastian Björkqvist In 2025 40th International Conference on Image and Vision Computing New Zealand (IVCNZ), 2025
    A common way for chess players to practice tactical awareness is to solve chess puzzles, consisting of an initial position and a sequence of moves to achieve a winning position. This practice is mo... Read more
  5. The bread emoji Team’s Submission to the 2025 FedCSIS Predicting Chess Puzzle Difficulty Challenge
    Tyler Woodruff, Luke Imbing, and Marco Cognetta In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    We detail the bread emoji team’s submission to the FedCSIS 2025 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around improving our submission from the previous competition by ... Read more
  6. A Multi-Stage Framework for Chess Puzzle Difficulty Prediction
    Ling Cen, Jiahao Cen, Malin Song, and Zhuliang Yu In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    Accurately estimating the difficulty of the chess puzzle is important for adaptive training systems, personalized recommendations, and large-scale content curation. Unlike engine evaluations optimi... Read more
  7. How Relevant Are Personas in Open-Source Software Development?
    Ahmed Chelly, Salma Hamza, and Javed Ali Khan In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    Open-source software (OSS) projects, characterized by distributed development and volunteer contributions, face challenges in prioritizing user-centered design and usability. This difficulty arises... Read more
  8. How to Scale Second-Order Optimization
    Zixi Chen, Shikai Qiu, Hoang Phan, Qi Lei, and Andrew Gordon Wilson Frontiers in Computer Science, 2025
    Several recently introduced deep learning optimizers inspired by second-order methods have shown promising speedups relative to the current dominant optimizer AdamW, particularly in relatively smal... Read more
  9. Multi-Modal Deep Learning with Residual and Structure-Guided Refinement for Chess Puzzle Difficulty Prediction
    Junlin Chen, Cenru Liu, and Yujie Gao In The Thirty-ninth Annual Conference on Neural Information Processing Systems, 2025
    The goal of FedCSIS 2025 Challenge is to build a model to predict the difficulty (measured as Lichess rating) of given chess puzzles. To address this task, we propose a three-stage joint visual–sta... Read more
  10. Strength Estimation and Human-Like Strength Adjustment in Games
    Chun Jung Chen, Chung-Chin Shih, and Ti-Rong Wu In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    Strength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a... Read more
  11. Design of Electronic Chess Board Using Analogue Hall-effect Sensors for Piece Identification
    Justin Julius Chin Cheong, Praneel Bhatia, Matthias Krauledat, and Ronny Hartanto In The Thirteenth International Conference on Learning Representations, 2025
    This paper presents the design, implementation, and evaluation of an innovative electronic chess board leveraging Hall-effect sensors for chess piece identification. Current electronic chess boards... Read more
  12. Human Chess: A Novel Searchless RL-based Chess Agent Capable of Multi-ELO Human-Like Play
    Prerit Choudhary, Rikhil Vagadia, and Ankush Dhawan In 2025 7th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA), 2025
  13. The Advantage of Moving First in Amateur Online Chess
    Tyler Cook , 2025
    There is a long-held belief in the chess community that the player with the white pieces has an advantage in making the first move. This phenomenon has been observed repeatedly in over-the-board ga... Read more
  14. Understanding the learned look-ahead behavior of chess neural networks
    Diogo Cruz ICGA Journal, 2025
    We investigate the look-ahead capabilities of chess-playing neural networks, specifically focusing on the Leela Chess Zero policy network. We build on the work of Jenner et al. (2024) by analyzing ... Read more
  15. Interpretation and Control of AI Model Behavior Through Direct Adjustment of Latent Representations
    Austin Davis CoRR, 2025
    This dissertation investigates the structures and mechanisms underpinning the latent space representations that emerge within Generative Pretrained Transformer (GPT) models. Addressing the bro... Read more
  16. ChessMoveLLM: Large Language Models for Chess Next Move Prediction
    Kassim B. Diallo and Moulay A. Akhloufi , 2025
    Creating a chess engine using language models is challenging due to the complexity of understanding the logic and depth of moves. To solve this problem, we propose several approaches with different... Read more
  17. Data Serialization and Persistence
    Adarsh Divakaran In SoutheastCon 2025, 2025
  18. Beyond Perfect Play: A Combinatorial and Probabilistic Approach to Chess Endgame Strategy
    Divij Dogra , 2025
    Chess is a complex game that requires deep strategic thinking, pattern recognition, calculations, and creative problem-solving. Modeling strategic decision-making in chess endgames poses a unique c... Read more
  19. Quantifying Elicitation of Latent Capabilities in Language Models
    Elizabeth Donoway, Hailey Joren, Arushi Somani, Henry Sleight, Julian Michael, Michael R DeWeese, John Schulman, Ethan Perez, Fabien Roger, and Jan Leike The National High School Journal of Science, 2025
  20. Generating Creative Chess Puzzles
    Xidong Feng, Vivek Veeriah, Marcus Chiam, Michael Dennis, Ryan Pachauri, Thomas Tumiel, Federico Barbero, Johan Obando-Ceron, Jiaxin Shi, Satinder Singh, Shaobo Hou, Nenad Tomašev, and Tom Zahavy In The Thirty-ninth Annual Conference on Neural Information Processing Systems, 2025
    While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these dif... Read more
  21. Machine Learning Based Dynamic Difficulty Adaptation for Chess
    Mohamed Gamal, Amal Aboulhassan, and Yomna M.I. Hassan , 2025
    Chess enhances problem-solving and decisionmaking skills. Traditional chess often features static difficulty, which can frustrate novices or bore masters. Dynamic Difficulty Adaptation (DDA) addres... Read more
  22. Investigating Experiential Effects in Online Chess using a Hierarchical Bayesian Analysis
    Adam Gee, Sydney O. Seese, James P. Curley, and Owen G. Ward In 2025 International Mobile, Intelligent, and Ubiquitous Computing Conference (MIUCC), 2025
  23. The Effect of Transcranial Direct Current Stimulation on Risky Decision-Making of Student Chess Players Based on their Introverted and Extroverted Personality Traits
    Shahrouz Ghayebzadeh, Mehrdad Moharramzadeh, and Maryam Zoghi , 2025
    The aim of this research was to investigate the effects of transcranial direct current stimulation (tDCS) on risky decision-making in student chess players, taking into account their personality tr... Read more
  24. Investigating the capabilities of language models in puzzle reasoning: A survey and experimental analysis
    Panagiotis Giadikiaroglou Sport Psychology Studies, 2025
    Puzzle-solving has long served as a benchmark for evaluating artificial intelligence, testing a model’s ability to reason, infer, and strategize across complex problem spaces. Traditional AI and ma... Read more
  25. AlphaDeepChess: chess engine based on alpha-beta pruning
    Juan Girón Herranz and Yi Wang Qiu , 2025
    Chess engines have played a fundamental role in the advancement of articial intelligence applied to the game since the mid-20th century. Today, Stocksh, the most powerful and open source chess engi... Read more
  26. Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in Chess
    Felix Helfenstein, Johannes Czech, Jannis Blüml, Max Eisel, and Kristian Kersting , 2025
    In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess... Read more
  27. Beyond Evaluation: Learning Contextual Chess Position Representations
    Ben Hull , 2025
    This paper introduces ChessLM, a novel Transformer-based model designed to learn rich, contextual vector representations (embeddings) of chess positions. Moving beyond traditional chess engines foc... Read more
  28. Methods and Tools for Teaching Chess in Higher Education
    Kifayet Huseynova and Aide Novruzova , 2025
    This paper examines pedagogical approaches and instructional tools for teaching chess in higher education. Chess instruction in universities can serve disciplinary goals (e.g., sport sciences, cogn... Read more
  29. Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chess
    Dongyoon Hwang, Hojoon Lee, Jaegul Choo, Dongmin Park, and Jongho Park Porta Universorum, 2025
    While reinforcement learning (RL) for large language models (LLMs) has shown promise in mathematical reasoning, strategic reasoning for LLMs using RL remains largely unexplored. We investigate whet... Read more
  30. Generalized Multi-Linear Models for Sufficient Dimension Reduction on Tensor Valued Predictors
    Daniel Kapla and Efstathia Bura CoRR, 2025
    We consider supervised learning (regression/classification) problems with tensor-valued input. We derive multi-linear sufficient reductions for the regression or classification problem by modeling ... Read more
  31. Binary Matching of Android and iOS Apps
    Alexander Keusch , 2025
    Android and iOS are the two dominant mobile operating systems in the rapidly expanding smartphone market, serving billions of users worldwide. Both platforms feature extensive app stores with milli... Read more
  32. A Modular Voice-Controlled IoT Architecture for Screenless Real-Time Interaction
    Ojas Khamele, Amruta Lambe, and Praveen Pawar , 2025
    The growing adoption of the Internet of Things (IoT) highlights the need for intuitive, accessible, and screenless modes of interaction. Voice interfaces, combining speech-to-text (STT) and text-to... Read more
  33. Collaborative versus Individual Chess Puzzle Solving
    Alex Knopps In 2025 IEEE 17th International Conference on Computational Intelligence and Communication Networks (CICN), 2025
    The 2024 Chessable Research Awards had five student winners, including Alex Knopps, the author of this guest blog post. Knopps explores whether solving chess puzzles alone or with a partner leads t... Read more
  34. LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through Chess
    Sai Kolasani, Maxim Saplin, Nicholas Crispino, Kyle Montgomery, Jared Davis, Matei Zaharia, Chi Wang, and Chenguang Wang , 2025
    We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic intera... Read more
  35. Synthetic Data Generation for Screen Time and App Usage
    Gustavo Kruger, Nikhil Sachdeva, and Michael Sobolev In Workshop on Foundations of Reasoning in Language Models at NeurIPS 2025, 2025
    Smartphone usage data can provide valuable insights for understanding interaction with technology and human behavior. However, collecting large-scale, in-the-wild smartphone usage logs is challengi... Read more
  36. Policies of Multiple Skill Levels for Better Strength Estimation in Games
    Kyota Kuboki, Tatsuyoshi Ogawa, Chu-Hsuan Hsueh, Shi-Jim Yen, and Kokolo Ikeda , 2025
    Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten to... Read more
  37. Optimizing AI-Driven Chess Bots: Strategies for Balancing Performance, Accuracy, and Computational Efficiency
    Girish Kumar D, K S Shiva Kumar, P Pani Rama Prasad, Sangamesh C Jalade, C T M Praveen Kumar, and Subhashree D C CoRR, 2025
  38. Exploring resource-rational planning under time pressure in online chess
    Ionatan Kuperwajs, Evan Russek, Lisa Schut, Yotam Sagiv, Marcelo G Mattar, Wei Ji Ma, and Tom Griffiths In 2025 4th International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), 2025
    Human planning is incredibly efficient. Even in complex situations with many possible courses of action, people are able to make good decisions. Recent proposals suggest that a primary contributor ... Read more
  39. Computer Vision for Chess Game Automation
    Samir Lemeš, Mirhad Kolić, and Edin Tabak Proceedings of the Annual Meeting of the Cognitive Science Society, 2025
    In the modern age of computing and technology, computer vision has become a key aspect of numerous innovations and solutions that make everyday life easier. Object recognition in images is one area... Read more
  40. Characterizing Chess Player Styles with Neural Network Embeddings from Stockfish
    Victor Lequenne In New Technologies, Development and Application VIII, 2025
    This thesis investigates how neural networks can be used to analyze and compare chess player styles. Using the last layer of Stockfish’s neural network, we process positions from historical World C... Read more
  41. A Stacking-Based Ensemble Approach for Predicting Chess Puzzle Difficulty
    Alan Liang, Cenzhi Liu, Kai Wang, and Ethan Liu , 2025
    FedCSIS 2025 competition is to predict the difficulty of chess puzzles, we present a structured multi-stage regression pipeline developed for the FedCSIS 2025 Challenge. The approach consists of th... Read more
  42. ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language Models
    Jincheng Liu, Sijun He, Jingjing Wu, Xiangsen Wang, Yang Chen, Zhaoqi Kuang, Siqi Bao, and Yuan Yao In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine reasoning skills particularly complex strategic r... Read more
  43. Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty Prediction
    Ming Liu, Junye Wang, Yinghan Hu, Xiaolin Yang, and Defu Lin , 2025
    The FedCSIS 2025 Challenge on Predicting Chess Puzzle Difficulty tasked participants with estimating puzzle ratings directly from board states and solution sequences, without relying on human solve... Read more
  44. A Neural Network Approach to Chess Cheat Detection
    Maksim Iavich and Zura Kevanishvili In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    With the development of chess engines, cheating online has never been easier, resulting in a need for more robust and accurate detection systems. This paper presents a novel approach to chess cheat... Read more
  45. Re-evaluating metamorphic testing of chess engines: A replication study
    Axel Martin, Djamel Eddine Khelladi, Théo Matricon, and Mathieu Acher In Information and Software Technologies, 2025
    Context: This study aims to confirm, replicate and extend the findings of a previous article entitled ”Metamorphic Testing of Chess Engines” that reported inconsistencies in the analyses provided b... Read more
  46. Practice Structure Predicts Skill Growth in Online Chess: A Behavioral Modeling Approach
    Luı́s Meireles, Tiago Mendes-Neves, and João Moreira Information and Software Technology, 2025
    Skill acquisition is central to developing expertise, yet the behavioral mechanisms that separate more successful learners from less successful ones remain poorly understood. Using a large naturali... Read more
  47. Out-of-distribution Tests Reveal Compositionality in Chess Transformers
    Anna Mészáros, Patrik Reizinger, and Ferenc Huszár , 2025
    Chess is a canonical example of a task that requires rigorous reasoning and long-term planning. Modern decision Transformers - trained similarly to LLMs - are able to learn competent gameplay, but ... Read more
  48. Pretraining Transformers for Chess Puzzle Difficulty Prediction
    Szymon Miłosz , 2025
    This paper presents our third-place solution for the FedCSIS 2025 Challenge: Predicting Chess Puzzle Difficulty - Second Edition. Building on our prior GlickFormer architecture, we develop a transf... Read more
  49. Observational Analysis of Mistakes in Chess Initiation, Using Decision Trees
    Jorge Miranda, Javier Arana, Daniel Lapresa, and M. Teresa Anguera In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
  50. Adaptive decision making in the wild: a case study of chess
    Supratik Mondal and Jakub Traczyk International Journal of Computer Science in Sport, 2025
    Chess is a game of strategic thinking and time management, where a player can lose a game on time despite making all the best moves. Finding the best move is a deliberate and energy-intensive proce... Read more
  51. Estimation of partial rankings from sparse, noisy comparisons
    Sebastian Morel-Balbi and Alec Kirkley Thinking & Reasoning, 2025
    Ranking items from pairwise comparisons is common in domains ranging from sports to consumer preferences. Statistical inference-based methods, such as the Bradley–Terry model, have emerged as flexi... Read more
  52. Mining Security Documentation Practices in OpenAPI Descriptions
    Diana Carolina Muñoz Hurtado, Souhaila Serbout, and Cesare Pautasso Communications Physics, 2025
    Security is an integral requirement of any trustworthy software architecture, particularly critical for application programming interfaces (APIs). In this paper, we survey security documentation pr... Read more
  53. A Comparison of the Effects of Model Adaptation Techniques on Large Language Models for Non-Linguistic and Linguistic Tasks
    Khoa Nguyen, Sadia Jahan, and Rocky Slavin , 2025
    Generative large language models (LLMs) have revolutionized natural language processing (NLP) by demonstrating exceptional performance in interpreting and generating human language. There has been ... Read more
  54. Soft Prompts for Evaluation: Measuring Conditional Distance of Capabilities
    Ross Nordby In Proceedings of the 40th ACM/SIGAPP Symposium on Applied Computing, Catania International Airport, Catania, Italy, 2025
    To help evaluate and understand the latent capabilities of language models, this paper introduces an approach using optimized input embeddings, or ’soft prompts,’ as a metric of conditional distanc... Read more
  55. Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM
    Michael Omori and Prasad Tadepalli , 2025
    Current chess rating systems update ratings incrementally and may not always accurately reflect a player’s true strength at all times, especially for rapidly improving players or very rusty players... Read more
  56. Leveraging Systems and Control Theory for Social Robotics: A Model-Based Behavioral Control Approach to Human-Robot Interaction
    Maria Morão Patrı́cio and Anahita Jamshidnejad In Computers and Games, 2025
    Social robots (SRs) should autonomously interact with humans, while exhibiting proper social behaviors associated to their role. By contributing to health-care, education, and companionship, SRs wi... Read more
  57. Inferring Piece Value in Chess and Chess Variants
    Steven Pav , 2025
    We use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions o... Read more
  58. Automatically Augmenting GitHub Issues with Informative User Reviews
    Arthur Pilone, Marco Raglianti, Michele Lanza, Fabio Kon, and Paulo Meirelles , 2025
    Development teams for mobile applications can receive thousands of user reviews daily. At the same time, these developers use different communication channels, such as the GitHub issue tracker. Alt... Read more
  59. Programmatic Representation Learning with Language Models
    Gabriel Poesia and Georgia Gabriela Sampaio In 2025 International Conference on Software Maintenance and Evolution (ICSME), 2025
  60. TDHook: A Lightweight Framework for Interpretability
    Yoann Poupart , 2025
    Interpretability of Deep Neural Networks (DNNs) is a growing field driven by the study of vision and language models. Yet, some use cases, like image captioning, or domains like Deep Reinforcement ... Read more
  61. A metacognitive appraisal of quitting
    Hariharan Purohit and Nisheeth Srivastava , 2025
    Stopping decisions are frequently modeled as decisions to switch to alternative activities once the current activity stops being adequately rewarding, such as in optimal foraging theory, as well as... Read more
  62. ’Sounds like a skill issue’: what makes you quit at chess?
    Hariharan Purohit and Nisheeth Srivastava Proceedings of the Annual Meeting of the Cognitive Science Society, 2025
  63. Fluid Roles for Close-Knit Gaming: Households Playing Digital Games
    Heidi Rautalahti, Rongjun Ma, Amel Bourdoucen, Yajing Wang, and Janne Lindqvist , 2025
    Households increasingly play and engage with video games. We examined how households play video games among 20 interviewees coming from varied and familial households. Our study focused on interact... Read more
  64. EloMetrics: Advanced Outcome Prediction for Chess Matches with Elo Ratings and Logistic Regression
    Ma. Julianna Re-an DG. Reyes, Eirnan Dicreto, Emmanuel Gabriel D. Santos, Daniella Franxene P. Limbag, and Gabriel Avelino Sampedro Proc. ACM Hum.-Comput. Interact., 2025
    Chess is a complex game characterized by diverse strategies and time constraints, making quick decision-making essential for success. While Elo ratings are widely recognized as indicators of player... Read more
  65. Coordination in Multi-Agent LLM Systems: The Role of a Question-Asking Agent in Guiding Collaborative Consensus
    Keon Roohani In 2025 International Conference on Electronics, Information, and Communication (ICEIC), 2025
    Coordination, debate, and reflection have shown promising improvements in multi-agent Large Language Model (LLM) task performance. Inspired by the role of questioning in human group reasoning, this... Read more
  66. Beyond Workload: Paving the Road for the Next Generation of Implicit Prefrontal Cortex Based Brain-Computer Interfaces
    Matthew Russell , Worcester, MA, USA, 2025
    The rapidly evolving field of Human-Computer Interaction (HCI) faces a fundamental constraint: the limited bandwidth of information exchange between users and computing systems. One promising appro... Read more
  67. Decoding Chess Puzzle Play and Standard Cognitive Tasks for BCI: A Low-Cost EEG Study
    Matthew Russell, Samuel Youkeles, William Xia, Kenny Zheng, Aman Shah, and Robert J. K. Jacob , 2025
  68. E-valuator: Reliable Agent Verifiers with Sequential Hypothesis Testing
    Shuvom Sadhuka, Drew Prinster, Clara Fannjiang, Gabriele Scalia, Aviv Regev, and Hanchen Wang CoRR, 2025
    Agentic AI systems execute a sequence of actions, such as reasoning steps or tool calls, in response to a user prompt. To evaluate the success of their trajectories, researchers have developed veri... Read more
  69. Domain Obedient Deep Learning
    Soumadeep Saha , 2025
    Deep learning, a family of data-driven artificial intelligence techniques, has shown immense promise in a plethora of applications, and it has even outpaced experts in several domains. However, unl... Read more
  70. The Memory Premium
    Yuval Salant, Jorg L Spenkuch, and David Almog , 2025
    We explore the role of memory for choice behavior in unfamiliar environments. Using a unique data set, we document that decision makers exhibit a "memory premium." They tend to choose in-memory al... Read more
  71. Iterative Inference in a Chess-Playing Neural Network
    Elias Sandmann, Sebastian Lapuschkin, and Wojciech Samek , 2025
    Do neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy... Read more
  72. The role of expertise, impulsivity, and preference for intuition on decision quality
    Robin Schrödter, Katrin Heyers, Jan Birkemeyer, and Stefanie Klatt In Mechanistic Interpretability Workshop at NeurIPS 2025, 2025
    Decision-making researchers often face a trade-off when conducting controlled laboratory experiments, as these can limit the ability to identify stable relationships between decision-making quality... Read more
  73. Bridging the human–AI knowledge gap through concept discovery and transfer in AlphaZero
    Lisa Schut, Nenad Tomašev, Thomas McGrath, Demis Hassabis, Ulrich Paquet, and Been Kim Personality and Individual Differences, 2025
    As AI systems become more capable, they may internally represent concepts outside the sphere of human knowledge. This work gives an end-to-end example of unearthing machine-unique knowledge in the ... Read more
  74. Learning in online chess increases with more time spent thinking and diversity of experience
    Lisa Schut, Evan Russek, Ionatan Kuperwajs, Marcelo G Mattar, Wei Ji Ma, and Tom Griffiths Proceedings of the National Academy of Sciences, 2025
    What factors of our learning experiences enable us to best acquire complex skills? Recent ideas from artificial intelligence point to two such factors: (1) a balance of real experience with simulat... Read more
  75. Human-Aligned Chess AI: A Multitask Transformer for Humanlike Decision-Making
    Easwar Gnana Hari Sekar and Roger Jin In , 2025
  76. Stress and Strategic Decision Making
    Benjamin G. Serpell, Blair T. Crewther, Phillip J. Fourie, Stephen P. J. Goodman, and Christian J. Cook In 2025 IEEE Conference on Artificial Intelligence (CAI), 2025
    Psychology and social science research offer some promising work in the field of decision-making science. However, given the qualitative nature of much of this research, understanding some physiolo... Read more
  77. Seqret: Mining Rule Sets from Event Sequences
    Aleena Siji, Joscha Cüppers, Osman Ali Mian, and Jilles Vreeken Adaptive Human Behavior and Physiology, 2025
  78. A Behavior-Based Knowledge Representation Improves Prediction of Players’ Moves in Chess by 25%
    Benny Skidanov, Daniel Erbesfeld, Gera Weiss, and Achiya Elyasaf , 2025
  79. Beyond Accuracy: A Geometric Stability Analysis of Large Language Models in Chess Evaluation
    Xidan Song, Weiqi Wang, Ruifeng Cao, and Qingya Hu , 2025
    The evaluation of Large Language Models (LLMs) in complex reasoning domains typically relies on performance alignment with ground-truth oracles. In the domain of chess, this standard manifests as a... Read more
  80. Towards Piece-by-Piece Explanations for Chess Positions with SHAP
    Francesco Spinnato , 2025
    Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of ... Read more
  81. Maia-2: a unified model for human-AI alignment in chess
    Zhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon Kleinberg, Siddhartha Sen, and Ashton Anderson In Proceedings of AI4HGI 2025, the First Workshop on Artificial Intelligence for Human-Game Interaction at the 28th European Conference on Artificial Intelligence (ECAI 2025), 2025
    There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmi... Read more
  82. Is Elo Rating Reliable? A Study Under Model Misspecification
    Shange Tang, Yuanhao Wang, and Chi Jin In Proceedings of the 38th International Conference on Neural Information Processing Systems, Vancouver, BC, Canada, 2025
  83. SEAM: Semantically Equivalent Across Modalities Benchmark for Vision-Language Models
    Zhenwei Tang, Difan Jiao, Blair Yang, and Ashton Anderson , 2025
    Evaluating whether vision-language models (VLMs) reason consistently across representations is challenging because modality comparisons are typically confounded by task differences and asymmetric i... Read more
  84. East Meets East: Inside The 2024 World Chess Championship In Singapore
    Olimpiu G Urcan In Second Conference on Language Modeling, 2025
    This book presents a compelling account of the historic FIDE world chess championship match between Ding Liren of China and Gukesh Dommaraju of India, held in Singapore from November 25 to December... Read more
  85. Evaluating In Silico Creativity: An Expert Review of AI Chess Compositions
    Vivek Veeriah, Federico Barbero, Marcus Chiam, Xidong Feng, Michael Dennis, Ryan Pachauri, Thomas Tumiel, Johan Obando-Ceron, Jiaxin Shi, Shaobo Hou, Satinder Singh, Nenad Tomašev, and Tom Zahavy , 2025
    The rapid advancement of Generative AI has raised significant questions regarding its ability to produce creative and novel outputs. Our recent work investigates this question within the domain of ... Read more
  86. Explore the Reasoning Capability of LLMs in the Chess Testbed
    Shu Wang, Lei Ji, Renxi Wang, Wenxiao Zhao, Haokun Liu, Yifan Hou, and Ying Nian Wu , 2025
    Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including rea... Read more
  87. ChessQA: Evaluating Large Language Models for Chess Understanding
    Qianfeng Wen, Zhenwei Tang, and Ashton Anderson In Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 2: Short Papers), 2025
    Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth whi... Read more
  88. Multi-Source Feature Fusion and Neural Embedding for Predicting Chess Puzzle Difficulty
    Haitao Xiao, Daiyuan Yu, Xuegang Wen, Le Chen, and Kun Fu , 2025
    Estimating the difficulty of chess puzzles provides a rich testbed for studying human–computer interaction and adaptive learning. Building on recent advances and the FedCSIS 2025 Challenge, we addr... Read more
  89. Mixture of Experts Made Intrinsically Interpretable
    Xingyi Yang, Constantin Venhoff, Ashkan Khakzar, Christian Schroeder Witt, Puneet K. Dokania, Adel Bibi, and Philip Torr In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
  90. Implicit Search via Discrete Diffusion: A Study on Chess
    Jiacheng Ye, Zhenyu Wu, Jiahui Gao, Zhiyong Wu, Xin Jiang, Zhenguo Li, and Lingpeng Kong , 2025
    In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renew... Read more
  91. Biological Processing Units: Leveraging an Insect Connectome to Pioneer Biofidelic Neural Architectures
    Siyu Yu, Zihan Qin, Tingshan Liu, Beiya Xu, R. Jacob Vogelstein, Jason Brown, and Joshua T. Vogelstein In The Thirteenth International Conference on Learning Representations, ICLR 2025, Singapore, April 24-28, 2025, 2025
  92. General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess
    Brian Hu Zhang and Tuomas Sandholm , 2025
    Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the f... Read more
  93. Predicting Human Chess Moves: An AI Assisted Analysis of Chess Games Using Skill-group Specific n-gram Language Models
    Daren Zhong, Dingcheng Huang, and Clayton Greenberg In The Thirteenth International Conference on Learning Representations, ICLR 2025, Singapore, April 24-28, 2025, 2025
    Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analy... Read more
  94. FedCSIS 2025 knowledgepit.ai Competition: Predicting Chess Puzzle Difficulty Part 2 & A Step Toward Uncertainty Contests
    Jan Zyśko, Michał Ślęzak, Dominik Ślęzak, and Maciej Świechowski , 2025
    We summarize the results of the FedCSIS 2025 machine learning competition organized on the knowledgepit.ai platform. We recall the competition’s goals corresponding to estimations of the chess puzz... Read more

2024

  1. Unleashing Artificial Cognition: Integrating Multiple AI Systems
    Muntasir Adnan, Buddhi Gamage, Zhiwei Xu, Damith Chandana Herath, and Carlos C. N. Kuhn In Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS), 2025
    In this study, we present an innovative fusion of language models and query analysis techniques to unlock cognition in artificial intelligence. The introduced open-source AI system seamlessly integ... Read more
  2. Advancing Chess Engine Design with Elo-Integrated Evaluation (EIE)
    Paul-Andrei Aldea, Pranav Bangarbale, and Jerry Li In Australasian Conference on Information Systems, ACIS 2024, Canberra, Australia, December 4-6, 2024, 2024
  3. Wasm-R3: Record-Reduce-Replay for Realistic and Standalone WebAssembly Benchmarks
    Doehyun Baek, Jakob Getz, Yusung Sim, Daniel Lehmann, Ben L. Titzer, Sukyoung Ryu, and Michael Pradel , 2024
    WebAssembly (Wasm for short) brings a new, powerful capability to the web as well as Edge, IoT, and embedded systems. Wasm is a portable, compact binary code format with high performance and robust... Read more
  4. Towards Robust and Cooperative Learning Algorithms
    Mark Beliaev CoRR, 2024
    Recent progress in machine learning has been fueled by increasing scale, enabling breakthroughs in domains such as image generation, natural language understanding, and decision-making. While ... Read more
  5. Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments
    Colan Biemer and Seth Cooper , 2024
    When generating levels, algorithmically evaluating the results is essential. In this paper, we looked at predicting a level’s difficulty and enjoyment. Past work has approached this problem for puz... Read more
  6. Estimating the Puzzlingness of Chess Puzzles
    Sebastian Björkqvist In Proceedings of the 19th International Conference on the Foundations of Digital Games, Worcester, MA, USA, 2024
    Solving chess puzzles, which require finding a certain sequence of moves to achieve a winning position (such as checkmate or a significant material advantage), is a commonly used method for improvi... Read more
  7. Decoding Chess Mastery: A Mechanistic Analysis of a Chess Language Transformer Model
    Austin L. Davis and Gita Sukthankar In 2024 IEEE International Conference on Big Data (BigData), 2024
    Mechanistic interpretability (MI) studies aim to identify the specific neural pathways that underlie decision-making in neural networks. Here we analyze both the horizontal and vertical information... Read more
  8. Hidden Pieces: An Analysis of Linear Probes for GPT Representation Edits
    Austin L Davis and Gita Sukthankar In Artificial General Intelligence: 17th International Conference, AGI 2024, Seattle, WA, USA, August 13–16, 2024, Proceedings, SEATTLE, WA, USA, 2024
    Probing classifiers are a technique for understanding and modifying the operation of neural networks in which a smaller classifier is trained to use the model’s internal representation to learn a p... Read more
  9. Generative Reinforcement Learning with Transformers
    Gregoire Deletang, Anian Ruoss, Li Kevin Wenliang, Elliot Catt, Tim Genewein, Jordi Grau-Moya, Marcus Hutter, and Joel Veness In 2024 International Conference on Machine Learning and Applications (ICMLA), 2024
    In reinforcement learning, Transformers have been shown to be powerful models for multi-task policy distillation and, to a lesser extent, policy improvement via return interventions within framewor... Read more
  10. Easy2Hard-Bench: Standardized Difficulty Labels for Profiling LLM Performance and Generalization
    Mucong Ding, Chenghao Deng, Jocelyn Choo, Zichu Wu, Aakriti Agrawal, Avi Schwarzschild, Tianyi Zhou, Tom Goldstein, John Langford, A. Anandkumar, and Furong Huang , 2024
    While generalization over tasks from easy to hard is crucial to profile language models (LLMs), the datasets with fine-grained difficulty annotations for each problem across a broad range of comple... Read more
  11. Turing Tests in Chess: An Experiment Revealing the Role of Human Subjectivity
    Yke Bauke Eisma, Robin Koerts, and Joost de Winter In NeurIPS 2024, 2024
    With the growing capabilities of AI, technology is increasingly able to match or even surpass human performance. In the current study, focused on the game of chess, we investigated whether chess pl... Read more
  12. Information based explanation methods for deep learning agents—with applications on large open-source chess models
    Patrik Hammersborg and Inga Strümke Computers in Human Behavior Reports, 2024
    With large chess-playing neural network models like AlphaZero contesting the state of the art within the world of computerised chess, two challenges present themselves: the question of how to expla... Read more
  13. Detecting Fair Play Violations in Chess Using Neural Networks
    Maksim Iavich and Zura Kevanishvili Scientific Reports, 2024
  14. Evidence of Learned Look-Ahead in a Chess-Playing Neural Network
    Erik Jenner, Shreyas Kapur, Vasil Georgiev, Cameron Allen, Scott Emmons, and Stuart Russell In Proceedings of 29th International Conference Information Society and University Studies, 2024
    Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of learned look-ahead in... Read more
  15. Personalized recommendation of chess puzzles
    Aryan Karn, Chinmay Anil Biradar, Aryan Puranik, Attili Krishna Kireeti, and R Jayashree In Advances in Neural Information Processing Systems, 2024
    In this paper, we address the problem of finding similar chess puzzles to a given query puzzle using a dataset of one million puzzles. We approach this problem through an information retrieval (IR)... Read more
  16. Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models
    Adam Karvonen In Computer Science Engineering: Proceedings of the 1st International Conference on Computing and Intelligent Information Systems (ICCIIS 2024), Bangalore, India, 19-20th April, 2024 Volume 1, 2024
  17. Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Models
    Adam Karvonen, Benjamin Wright, Can Rager, Rico Angell, Jannik Brinkmann, Logan Smith, Claudio Mayrink Verdun, David Bau, and Samuel Marks CoRR, 2024
    What latent features are encoded in language model (LM) representations? Recent work on training sparse autoencoders (SAEs) to disentangle interpretable features in LM representations has shown sig... Read more
  18. Learning from rewards and social information in naturalistic strategic behavior
    Ionatan Kuperwajs, Bas Opheusden, Evan Russek, and Tom Griffiths In Advances in Neural Information Processing Systems, 2024
    Acting intelligently in complex environments poses a challenging learning problem: faced with many different situations and possible actions, how do people learn which action to take in each situat... Read more
  19. A Few-Shot Embedding Learning Approach for Predicting the Behavior of Individual Chess Players
    Lennart August , 2024
    This study presents a few-shot embedding learning approach to predict the behavior of individual chess players, based on only 100 games. Traditional models have relied on extensive datasets, often ... Read more
  20. Predicting Chess Puzzle Difficulty with Transformers
    Szymon Miłosz and Paweł Kapusta , 2024
  21. Measuring the Digital Welfare of Online Social Systems
    Lillio Mok In IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, 2024
  22. Predictive Analysis of Chess Player Performance: An Analysis of Factors Influencing Competitive Success Using Machine Learning Techniques
    Amar Mujagić, Adnan Mujagić, and Dželila Mehanović , 2024
    The world of competitive chess has long been a captivating arena for intellectual competition, where human intelligence, strategic thinking, and long-term planning converge. This study delves into ... Read more
  23. Discovering High-Quality Chess Puzzles Through One Billion Plays with Offline Reinforcement Learning
    Allen Nie, Anirudhan Badrinath, Nicholas Tomlin, Timothy Dai, Carissa Yip, Rose E Wang, Emma Brunskill, and Christopher J Piech In Advanced Technologies, Systems, and Applications IX, 2024
  24. An alternative chess rating model based on latent variables
    Patrick O’Rourke , 2024
  25. Sparse but Strategic: Quantitative Insights into Chess Middlegame Complexity
    Justin Ong, Merim Bilalić, and Nemanja Vaci , 2024
    Introduction: Quantifying signals in large, sparse datasets is challenging, as noise and redundant features often obscure informative patterns. Chess middlegames, with their dynamic complexity and ... Read more
  26. Empirical Evaluation of Concept Probing for Game-Playing Agents
    A\dhalsteinn Pálsson and Yngvi Björnsson Research Square, 2024
  27. "Hunt Takes Hare": Theming Games Through Game-Word Vector Translation
    Younès Rabii and Michael Cook In ECAI 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain - Including 13th Conference on Prestigious Applications of Intelligent Systems (PAIS 2024), 2024
    A game’s theme is an important part of its design – it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of... Read more
  28. Pairwise Learning to Rank for Chess Puzzle Difficulty Prediction
    Andry Rafaralahy In Proceedings of the 19th International Conference on the Foundations of Digital Games, Worcester, MA, USA, 2024
  29. The Temporal Differences in Chess Between ADHD and Neurotypical Individuals
    Benjamin Rosales In IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, 2024
    This research investigates temporal differences in chess gameplay between ADHD and neurotypical players, analyzing over 9,800 games across various skill levels and time controls. The study reveals ... Read more
  30. Amortized planning with large-scale transformers: a case study on chess
    Anian Ruoss, Grégoire Delétang, Sourabh Medapati, Jordi Grau-Moya, Li Kevin Wenliang, Elliot Catt, John Reid, Cannada A. Lewis, Joel Veness, and Tim Genewein , 2024
    This paper uses chess, a landmark planning problem in AI, to assess transformers’ performance on a planning task where memorization is futile – even at a large scale. To this end, we release ChessB... Read more
  31. Moves Based Prediction of Chess Puzzle Difficulty with Convolutional Neural Networks
    Dymitr Ruta, Ming Liu, and Ling Cen In Proceedings of the 38th International Conference on Neural Information Processing Systems, Vancouver, BC, Canada, 2024
  32. VALUED - Vision and Logical Understanding Evaluation Dataset
    Soumadeep Saha, Saptarshi Saha, and Utpal Garain In IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, 2024
  33. Optimizing language models for chess : the impact of custom notation and Elo-based fine-tuning
    Lars Schmid and Jerome Maag Journal of Data-centric Machine Learning Research, 2024
    This research investigates the potential for large language models to learn to generate valid chess moves solely through pre-training on chess game data. The primary objective of this study is to i... Read more
  34. Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture
    Anan Schütt, Tobias Huber, and Elisabeth André , 2024
  35. Mastering Board Games by External and Internal Planning with Language Models
    John Schultz, Jakub Adamek, Matej Jusup, Marc Lanctot, Michael Kaisers, Sarah Perrin, Daniel Hennes, Jeremy Shar, Cannada Lewis, Anian Ruoss, Tom Zahavy, Petar Veličković, Laurel Prince, Satinder Singh, Eric Malmi, and Nenad Tomašev In IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, 2024
  36. Bad Crypto: Chessography and Weak Randomness of Chess Games
    Martin Stanek , 2024
  37. Massively Parallel Inverse Block-sorting Transforms for bzip2 Decompression on GPUs
    André Weißenberger and Bertil Schmidt , 2024
    Lossless data compression has evolved into an indispensable tool for reducing data transfer times in heterogeneous systems. However, performing decompression on host systems can create performance ... Read more
  38. The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge
    Tyler Woodruff, Oleg Filatov, and Marco Cognetta In Proceedings of the 53rd International Conference on Parallel Processing, Gotland, Sweden, 2024
  39. Predicting User Perception of Move Brilliance in Chess
    Kamron Zaidi and Michael Guerzhoy In IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, 2024
    AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined... Read more
  40. Transcendence: Generative Models Can Outperform The Experts That Train Them
    Edwin Zhang, Vincent Zhu, Naomi Saphra, Anat Kleiman, Benjamin L. Edelman, Milind Tambe, Sham M. Kakade, and Eran Malach In Proceedings of the 15th International Conference on Computational Creativity, 2024
    Generative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by h... Read more
  41. IEEE Big Data Cup 2024 Report: Predicting Chess Puzzle Difficulty at KnowledgePit.ai
    Jan Zyśko, Maciej Świechowski, Sebastian Stawicki, Katarzyna Jagieła, Andrzej Janusz, and Dominik Ślęzak In Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems 2024, NeurIPS 2024, Vancouver, BC, Canada, December 10 - 15, 2024, 2024
    We summarize the results of the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty – a data science competition organized at the knowledgepit.ai platform in association with the IEEE BigData... Read more

2023

  1. Making Superhuman AI More Human in Chess
    Daniel Barrish, Steve Kroon, and Brink Merwe In 2024 IEEE International Conference on Big Data (BigData), 2024
    Computer chess research has traditionally focused on creating the strongest possible chess engine. Recently, however, attempts have been made to create engines that mimic the playing strength and s... Read more
  2. Can artificial intelligence identify creativity?: An empirical study
    William Bart In Advances in Computer Games - 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers, 2023
    This article reports an investigation of the extent to which a chess program with an artificial intelligence component (i.e., Stockfish with NNUE) can identify 10 chess moves that are recognized as... Read more
  3. On the Limitations of the Elo, Real-World Games are Transitive, not Additive
    Quentin Bertrand, Wojciech Marian Czarnecki, and Gauthier Gidel Journal of Creativity, 2023
    The Elo score has been extensively used to rank players by their skill or strength in competitive games such as chess, go, or StarCraft II. The Elo score implicitly assumes games have a strong addi... Read more
  4. Quantifying human performance in chess
    Sandeep Chowdhary, Iacopo Iacopini, and Federico Battiston In International Conference on Artificial Intelligence and Statistics, 25-27 April 2023, Palau de Congressos, Valencia, Spain, 2023
    From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human perfo... Read more
  5. Quantifying the complexity and similarity of chess openings using online chess community data
    Giordano De Marzo and Vito D. P. Servedio Scientific Reports, 2023
    Chess is a centuries-old game that continues to be widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. In this paper, we use the games... Read more
  6. ChessGPT: Bridging Policy Learning and Language Modeling
    Xidong Feng, Yicheng Luo, Ziyan Wang, Hongrui Tang, Mengyue Yang, Kun Shao, David Mguni, Yali Du, and Jun Wang Scientific Reports, 2023
  7. Determining Chess Piece Values Using Machine Learning
    Aditya Gupta, Christopher Grattoni, and Arnav Gupta In Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, NeurIPS 2023, New Orleans, LA, USA, December 10 - 16, 2023, 2023
    This paper attempts to generate point values for chess pieces, as alternatives to the commonly accepted chess piece values. We use a database of over a million online chess games to heuristically d... Read more
  8. Building a Natural Language Chess Engine with Pretraining and Instruction Fine-Tuning
    Bowen Jiang Journal of Student Research, 2023
    Although pretrained large language models (LLMs) can generate convincing natural language about games like chess, they lack positional and contextual knowledge and as such are poor game-playing age... Read more
  9. Merging Neural Networks with Traditional Evaluations in Crazyhouse
    Anei Makovec, Johanna Pirker, and Matej Guid , 2023
    In the intricate landscape of game-playing algorithms, Crazyhouse stands as a complex variant of chess where captured pieces are reintroduced, presenting unique evaluation challenges. This paper ex... Read more
  10. Improving the Strength of Human-Like Models in Chess
    Saumik Narayanan, Kassa Korley, Chien-Ju Ho, and Siddhartha Sen In Advances in Computer Games: 18th International Conference, ACG 2023, Virtual Event, November 28–30, 2023, Revised Selected Papers, Siegen, Germany, 2023
    Designing AI systems that capture human-like behavior has attracted growing attention in applications where humans may want to learn from, or need to collaborate with, these AI systems. Many existi... Read more
  11. Investigation of the Sicilian Defense: Winning rates and strategic discrimination
    Ziming Song , 2023
  12. Can higher social status of competitors cause decision makers to commit more errors?
    Li Qian Tay Interdisciplinary Humanities and Communication Studies, 2023
  13. Predicting Chess Player Rating Based on a Single Game
    Tim Tijhuis, Paris Mavromoustakos Blom, and Pieter Spronck In Proceedings of the Annual Meeting of the Cognitive Science Society, 2023
  14. A Method for Estimating Online Chess Game Player Ratings with Decision Tree
    Habuki Yamada, Nobuko Kishi, Masato Oguchi, and Miyuki Nakano In IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, 2023
  15. Chess Piece Image Recognition Using Transfer Learning, Simple Neural Network, and Convolutional Neural Network
    Gabriel Yohanes, Mario Nursalim, Nicholas, and Felix Indra Kurniadi In IEEE International Conference on Big Data and Smart Computing, BigComp 2023, Jeju, Republic of Korea, February 13-16, 2023, 2023
  16. Diversifying AI: Towards Creative Chess with AlphaZero
    Tom Zahavy, Vivek Veeriah, Shaobo Hou, Kevin Waugh, Matthew Lai, Edouard Leurent, Nenad Tomasev, Lisa Schut, Demis Hassabis, and Satinder Singh In 2023 4th International Conference on Artificial Intelligence and Data Sciences (AiDAS), 2023
    In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallu... Read more

2022

  1. A Practical Algorithm for Chess Unwinnability
    Miguel Ambrona CoRR, 2023
    The FIDE Laws of Chess establish that if a player runs out of time during a game, they lose unless there exists no sequence of legal moves that ends in a checkmate by their opponent, in which case ... Read more
  2. Deep learning for computer chess (part 1)
    Manav Arora In 11th International Conference on Fun with Algorithms, FUN 2022, May 30 to June 3, 2022, Island of Favignana, Sicily, Italy, 2022
    This report encompasses the implementation of two state-of-the-art machine learning algorithms for evaluating chess positions. The first algorithm makes use of artificial neural networks and manual... Read more
  3. Towards the automatic synthesis of interpretable chess tactics
    Abhijeet Krishnan and Chris Martens , 2022
    State-of-the-art reinforcement learning agents are capable of outperforming human experts at games like chess, Go, and StarCraft II. These agents do not simply take advantage of their digital hardw... Read more
  4. Synthesizing interpretable chess tactics from player games
    Abhijeet Krishnan and Chris Martens In Proceedings of the Explainable Agency in Artificial Intelligence Workshop, 36th AAAI Conference on Artificial Intelligence, 2022
    Competitive games admit a wide variety of player strategies and emergent, domain-specific concepts that are not obvious from an examination of their rules. Expert agents trained on these games demo... Read more
  5. Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making Preferences
    Thijs Laarhoven and Aditya Ponukumati In Proceedings of the Workshop on Artificial Intelligence for Strategy Games (SG) and Esports Analytics (EA), 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022
    Online game providers face the challenge of preventing malicious users (cheaters) from breaking the rules and winning games through illegal means. This issue in particular plagues the online c... Read more
  6. Gambits: Theory and evidence
    Shiva Maharaj, Nick Polson, and Christian Turk In Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers, 2022
    Abstract Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable p... Read more
  7. Learning Models of Individual Behavior in Chess
    Reid McIlroy-Young, Russell Wang, Siddhartha Sen, Jon M. Kleinberg, and Ashton Anderson Applied Stochastic Models in Business and Industry, 2022
    AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partn... Read more
  8. Check Mate: A Sanity Check for Trustworthy AI
    Sascha Mücke and Lukas Pfahler In KDD ’22: The 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14 - 18, 2022, 2022
    Methods of Explainable AI (XAI) try to illuminate the decision making process of complex Machine Learning models by generating explanations. However, for most real-world data there is no “groundtru... Read more
  9. Time spent thinking in online chess reflects the value of computation
    Evan Russek, Daniel Acosta-Kane, Bas Opheusden, Marcelo Mattar, and Tom Griffiths In Proceedings of the LWDA 2022 Workshops: FGWM, FGKD, and FGDB, Hildesheim (Germany), Oktober 5-7th, 2022, 2022
    Although artificial intelligence systems can now outperform humans in a variety of domains, they still lag behind in the ability to arrive at good solutions to problems using limited resources. Rec... Read more
  10. Complexity and Satisficing: Theory with Evidence from Chess
    Yuval Salant and Jorg L Spenkuch PsyArXiv, 2022
    We develop a satisficing model of choice in which the available alternatives differ in their inherent complexity. We assume–and experimentally validate–that complexity leads to errors in the percep... Read more
  11. Measuring the Non-Transitivity in Chess
    Ricky Sanjaya, Jun Wang, and Yaodong Yang , 2022
  12. Dataset Related Experimental Investigation of Chess Position Evaluation Using a Deep Neural Network
    Dawid Wieczerzak and Pawel Czarnul Algorithms, 2022
  13. Topological Data Analysis in chess
    Jakub Zelek In Parallel Processing and Applied Mathematics - 14th International Conference, PPAM 2022, Gdansk, Poland, September 11-14, 2022, Revised Selected Papers, Part I, 2022

2021

  1. Automatic Recognition of Similar Chess Motifs
    Miha Bizjak and Matej Guid , 2022
    We present a novel method to find chess positions similar to a given query position from a collection of chess games. We consider not only the static similarity resulting from the arrangement of ch... Read more
  2. Improving the Chess Elo System With Process Mining
    Niels Bos In Advances in Computer Games: 17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers, 2021
    Over the last decade, the amount of data generated by software applications e.g. information systems, websites, mobile applications etc. has increased tremendously. Process mining, a subdiscipline ... Read more
  3. Predicting Chess Opening Through Modelling Of Chess Opponents
    Debarpan Bose Chowdhury and Banashree Sen , 2021
    A chess opening is the preliminary stage of a chess game which typically consists of moves from formerly analysed openings. Opening strategy plays a crucial role in the entire game and decides the ... Read more
  4. A lightweight approach for predicting errors in chess matches
    Giovanni Comarela and Davi Silva Webology (ISSN: 1735-188X), 2021
    Chess is becoming more popular and accessible by the day. For ins- tance, online chess enables matches between players from different parts of the world, bringing new ways of learning the game and ... Read more
  5. Who’s on First?: Probing the Learning and Representation Capabilities of Language Models on Deterministic Closed Domains
    David Demeter and Doug Downey In Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling, ICAPS 2021, Guangzhou, China (virtual), August 2-13, 2021, 2021
    The capabilities of today’s natural language processing systems are typically evaluated using large datasets of curated questions and answers. While these are critical benchmarks of progress, they ... Read more
  6. Risk-taking in adversarial games: What can 1 billion online chess games tell us?
    Cameron Holdaway and Ed Vul In Proceedings of the 25th Conference on Computational Natural Language Learning, 2021
  7. Classification of Chess Games: An Exploration of Classifiers for Anomaly Detection in Chess
    Masudul Hoque In Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, CogSci 2021, virtual, July 26-29, 2021, 2021
  8. Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess
    Reid McIlroy-Young, Yu Wang, Siddhartha Sen, Jon Kleinberg, and Ashton Anderson , 2021
    The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blo... Read more
  9. The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-being
    Lillio Mok and Ashton Anderson In Advances in Neural Information Processing Systems, 2021
    As online platforms become ubiquitous, there is growing concern that their use can potentially lead to negative outcomes in users’ personal lives, such as disrupted sleep and impacted social relati... Read more
  10. Online Chess Social Networks
    Eva Nolan and Valentin Scognamillo Proc. ACM Hum.-Comput. Interact., 2021
    The goal of this research is to analyze the structure of the network of chess players that play on Lichess.org. We aim to understand the way that Lichess randomizes player pairings and how closely ... Read more
  11. Cheat Detection on Online Chess Games using Convolutional and Dense Neural Network
    Reyhan Patria, Sean Favian, Anggoro Caturdewa, and Derwin Suhartono , 2021
    With the widespread use of chess engines cheating in chess has become easier than ever, especially in online chess. Cheating obviously brings a negative impact to the sport. However, research on th... Read more
  12. Revealing Game Dynamics via Word Embeddings of Gameplay Data
    Younès Rabii and Michael Cook In 2021 4th International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), 2021
  13. Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent Networks
    Avi Schwarzschild, Eitan Borgnia, Arjun Gupta, Furong Huang, Uzi Vishkin, Micah Goldblum, and Tom Goldstein In Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, 2021
  14. Datasets for Studying Generalization from Easy to Hard Examples
    Avi Schwarzschild, Eitan Borgnia, Arjun Gupta, Arpit Bansal, Zeyad Emam, Furong Huang, Micah Goldblum, and Tom Goldstein In Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, NeurIPS 2021, December 6-14, 2021, virtual, 2021
  15. Watching a Language Model Learning Chess
    Andreas Stöckl CoRR, 2021
    We analyse how a transformer-based language model learns the rules of chess from text data of recorded games. We show how it is possible to investigate how the model capacity and the available numb... Read more

2020

  1. Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human Data
    Johannes Czech, Moritz Willig, Alena Beyer, Kristian Kersting, and Johannes Fürnkranz In Proceedings of the International Conference on Recent Advances in Natural Language Processing (RANLP 2021), 2021
    Deep neural networks have been successfully applied in learning the board games Go, chess, and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero kno... Read more
  2. Leveraging rationales to improve human task performance
    Devleena Das and Sonia Chernova Frontiers Artif. Intell., 2020
    Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of E... Read more
  3. Aligning Superhuman AI with Human Behavior: Chess as a Model System
    Reid McIlroy-Young, Siddhartha Sen, Jon M. Kleinberg, and Ashton Anderson In Proceedings of the 25th International Conference on Intelligent User Interfaces, Cagliari, Italy, 2020
  4. Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution
    Nikaash Puri, Sukriti Verma, Piyush Gupta, Dhruv Kayastha, Shripad Deshmukh, Balaji Krishnamurthy, and Sameer Singh In KDD ’20: The 26th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Virtual Event, CA, USA, August 23-27, 2020, 2020
    As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the fe... Read more
  5. A Comparative Study of Chess Online Educational Products
    Qian Dong and Rong Miao In International Conference on Learning Representations, 2020
    With the development of technology, more and more online educational products emerge in chess, which makes it difficult for different users to choose from. It’s important to develop methodologies t... Read more

2019

  1. Chess Position Identification using Pieces Classification Based on Synthetic Images Generation and Deep Neural Network Fine-Tuning
    Afonso Sá Delgado Neto and Rafael Mendes Campello In Blended Learning. Education in a Smart Learning Environment: 13th International Conference, ICBL 2020, Bangkok, Thailand, August 24–27, 2020, Proceedings, Bangkok, Thailand, 2020
    Chess pieces recognition using computer vision is a problem generally approached in various ways, with different kinds of results and complexity. Deep learning is a state of the art approach to sol... Read more
  2. Deep learning investigation for chess player attention prediction using eye-tracking and game data
    Justin Le Louedec, Thomas Guntz, James L. Crowley, and Dominique Vaufreydaz In 2019 21st Symposium on Virtual and Augmented Reality (SVR), 2019
    This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been ... Read more
  3. Playing Chess at a Human Desired Level and Style
    Hanan Rosemarin and Ariel Rosenfeld In Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, ETRA 2019, Denver , CO, USA, June 25-28, 2019, 2019
    Human chess players prefer training with human opponents over chess agents as the latter are distinctively different in level and style than humans. Chess agents designed for human-agent play are c... Read more
  4. Training a Convolutional Neural Network to Evaluate Chess Positions
    Joel Vikström In Proceedings of the 7th International Conference on Human-Agent Interaction, HAI 2019, Kyoto, Japan, October 06-10, 2019, 2019
    Convolutional neural networks are typically applied to image analysis problems. We investigate whether a simple convolutional neural network can be trained to evaluate chess positions by means of p... Read more

2018

  1. The role of emotion in problem solving: first results from observing chess
    Thomas Guntz, James L. Crowley, Dominique Vaufreydaz, Raffaella Balzarini, and Philippe Dessus , 2019
    In this paper we present results from recent experiments that suggest that chess players associate emotions to game situations and reactively use these associations to guide search for planning and... Read more
  2. Learning to Evaluate Chess Positions with Deep Neural Networks and Limited Lookahead
    Matthia Sabatelli, Francesco Bidoia, Valeriu Codreanu, and Marco Wiering In Proceedings of the Workshop on Modeling Cognitive Processes from Multimodal Data, Boulder, Colorado, 2018
    In this paper we propose a novel supervised learning approach for training Artificial Neural Networks (ANNs) to evaluate chess positions. The method that we present aims to train different ANN arch... Read more
  3. Analysis of Chess Playing Skills on Mathematics Learning Outcomes Junior Athletes Raja Kombi Trenggalek Chess Club
    Andika Yogi Setiawan and Henri Gunawan Pratama In 7th International Conference on Pattern Recognition Applications and Methods, 2018
    This study aims to determine the results of the analysis of chess playing skills on mathematics learning outcomes for junior athletes of the Raja Kombi Trenggalek chess club. The research meth... Read more