Research
that cites, uses, mentions, or otherwise relies on lichess or Lichess data.
2026
- Verification of the Implicit World Model in a Generative Model via Adversarial SequencesGenerative sequence models are typically trained on sample sequences from natural or formal languages. It is a crucial question whether – or to what extent – sample-based training is able to captur... Read more
- Exploring the Limits of Probes for Latent Representation Edits in GPT ModelsProbing classifiers are a technique for understanding and modifying the operation of neural networks in which a smaller classifier is trained to use the model’s internal representation to learn a p... Read more
- From Entropy to Epiplexity: Rethinking Information for Computationally Bounded IntelligenceCan we learn more from data than existed in the generating process itself? Can new and useful information be constructed from merely applying deterministic transformations to existing data? Can the... Read more
- Mixture of Masters: Sparse Chess Language Models with Player RoutingModern chess language models are dense transformers trained on millions of games played by thousands of high-rated individuals. However, these monolithic networks tend to collapse into mode-average... Read more
- Verifying Floating-Point Programs in StainlessWe extend the Stainless deductive verifier with floating-point support, providing the first automated verification support for floating-point numbers for a subset of Scala that includes polymorphis... Read more
- ChessFormer - Modeling Human Decision Making in ChessChessFormer introduces a novel searchless chess engine leveraging transformer architecture to approximate human decision-making in chess. Trained on a vast dataset of 3 billion chess positions, our... Read more
- GenSTEG: A Light and Scalable Trinary-Based Encryption with Multimodal Generative SteganographyThe increasing demand for robust and scalable encryption algorithms is driven by rapid advancements in computing technology, and emerging technologies like quantum cryptanalysis pose significant th... Read more
- Directions for Computational Theory of Mind: Data, Metrics, Models and Mathematical FormalizationThis study expands on previous surveys of computational theory of mind (ToM) focusing on four key areas. Data: We attempt to characterize data needed for this research and propose creating procedur... Read more
- Análisis observacional de los movimientos ilegales y erróneos en la iniciación al ajedrezWithin the observational methodology, and based on a detailed analysis of FIDE laws of Chess, an observation system has been developed ad hoc for analyzing the illegal moves that children commit in... Read more
- Blunder prediction in chessThe ability to predict blunders in chess plays a crucial role in improving players’ performance and enabling strategic decision-making. We introduce a novel, scalable, and personalized blunder pred... Read more
- Machine Learning Approaches for Classifying Chess Game Outcomes: A Comparative Analysis of Player Ratings and Game DynamicsOnline chess platforms generate vast amounts of game data, presenting opportunities to analyze match outcomes using machine learning approaches. This study develops and compares four machine learni... Read more
- Caïssa AI: A Neuro-Symbolic Chess Agent for Explainable Move Suggestion and Grounded CommentaryDespite the impressive generative capabilities of large language models (LLMs), their lack of grounded reasoning and susceptibility to hallucinations limit their reliability in structured domains s... Read more
- Quantum King-Ring Domination in Chess: A QAOA ApproachThe Quantum Approximate Optimization Algorithm (QAOA) is extensively benchmarked on synthetic random instances such as MaxCut, TSP, and SAT problems, but these lack semantic structure and human int... Read more
- VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training – A Chess Case StudyExploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into... Read more
2025
- A self-trained engine for a chess variantChess has long been a benchmark for artificial intelligence (AI) research due to its complexity and well-defined rules. Recent advances, such as AlphaZero, introduced self-learning AI through reinf... Read more
- Y-LIChess: Live and Interactive Over-The-Board Chess Recognition and Play with YoloChess is widely played on computers, yet over-theboard (OTB) chess remains the official and preferred format for many players due to its tactile and immersive nature. Bridging digital and physical ... Read more
- Estimating the Difficulty of Chess Puzzles by Combining Fine-Tuned Maia-2 with Hand-Crafted and Engine FeaturesA common way for chess players to practice tactical awareness is to solve chess puzzles, consisting of an initial position and a sequence of moves to achieve a winning position. This practice is mo... Read more
- The bread emoji Team’s Submission to the 2025 FedCSIS Predicting Chess Puzzle Difficulty ChallengeWe detail the bread emoji team’s submission to the FedCSIS 2025 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around improving our submission from the previous competition by ... Read more
- A Multi-Stage Framework for Chess Puzzle Difficulty PredictionAccurately estimating the difficulty of the chess puzzle is important for adaptive training systems, personalized recommendations, and large-scale content curation. Unlike engine evaluations optimi... Read more
- How Relevant Are Personas in Open-Source Software Development?Open-source software (OSS) projects, characterized by distributed development and volunteer contributions, face challenges in prioritizing user-centered design and usability. This difficulty arises... Read more
- How to Scale Second-Order OptimizationSeveral recently introduced deep learning optimizers inspired by second-order methods have shown promising speedups relative to the current dominant optimizer AdamW, particularly in relatively smal... Read more
- Multi-Modal Deep Learning with Residual and Structure-Guided Refinement for Chess Puzzle Difficulty PredictionThe goal of FedCSIS 2025 Challenge is to build a model to predict the difficulty (measured as Lichess rating) of given chess puzzles. To address this task, we propose a three-stage joint visual–sta... Read more
- Strength Estimation and Human-Like Strength Adjustment in GamesStrength estimation and adjustment are crucial in designing human-AI interactions, particularly in games where AI surpasses human players. This paper introduces a novel strength system, including a... Read more
- Design of Electronic Chess Board Using Analogue Hall-effect Sensors for Piece IdentificationThis paper presents the design, implementation, and evaluation of an innovative electronic chess board leveraging Hall-effect sensors for chess piece identification. Current electronic chess boards... Read more
- Human Chess: A Novel Searchless RL-based Chess Agent Capable of Multi-ELO Human-Like Play
- The Advantage of Moving First in Amateur Online ChessThere is a long-held belief in the chess community that the player with the white pieces has an advantage in making the first move. This phenomenon has been observed repeatedly in over-the-board ga... Read more
- Understanding the learned look-ahead behavior of chess neural networksWe investigate the look-ahead capabilities of chess-playing neural networks, specifically focusing on the Leela Chess Zero policy network. We build on the work of Jenner et al. (2024) by analyzing ... Read more
- Interpretation and Control of AI Model Behavior Through Direct Adjustment of Latent RepresentationsThis dissertation investigates the structures and mechanisms underpinning the latent space representations that emerge within Generative Pretrained Transformer (GPT) models. Addressing the bro... Read more
- ChessMoveLLM: Large Language Models for Chess Next Move PredictionCreating a chess engine using language models is challenging due to the complexity of understanding the logic and depth of moves. To solve this problem, we propose several approaches with different... Read more
- Data Serialization and Persistence
- Beyond Perfect Play: A Combinatorial and Probabilistic Approach to Chess Endgame StrategyChess is a complex game that requires deep strategic thinking, pattern recognition, calculations, and creative problem-solving. Modeling strategic decision-making in chess endgames poses a unique c... Read more
- Generating Creative Chess PuzzlesWhile Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these dif... Read more
- Machine Learning Based Dynamic Difficulty Adaptation for ChessChess enhances problem-solving and decisionmaking skills. Traditional chess often features static difficulty, which can frustrate novices or bore masters. Dynamic Difficulty Adaptation (DDA) addres... Read more
- Investigating Experiential Effects in Online Chess using a Hierarchical Bayesian Analysis
- The Effect of Transcranial Direct Current Stimulation on Risky Decision-Making of Student Chess Players Based on their Introverted and Extroverted Personality TraitsThe aim of this research was to investigate the effects of transcranial direct current stimulation (tDCS) on risky decision-making in student chess players, taking into account their personality tr... Read more
- Investigating the capabilities of language models in puzzle reasoning: A survey and experimental analysisPuzzle-solving has long served as a benchmark for evaluating artificial intelligence, testing a model’s ability to reason, infer, and strategize across complex problem spaces. Traditional AI and ma... Read more
- AlphaDeepChess: chess engine based on alpha-beta pruningChess engines have played a fundamental role in the advancement of articial intelligence applied to the game since the mid-20th century. Today, Stocksh, the most powerful and open source chess engi... Read more
- Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in ChessIn games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess... Read more
- Methods and Tools for Teaching Chess in Higher EducationThis paper examines pedagogical approaches and instructional tools for teaching chess in higher education. Chess instruction in universities can serve disciplinary goals (e.g., sport sciences, cogn... Read more
- Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning ChessWhile reinforcement learning (RL) for large language models (LLMs) has shown promise in mathematical reasoning, strategic reasoning for LLMs using RL remains largely unexplored. We investigate whet... Read more
- Generalized Multi-Linear Models for Sufficient Dimension Reduction on Tensor Valued PredictorsWe consider supervised learning (regression/classification) problems with tensor-valued input. We derive multi-linear sufficient reductions for the regression or classification problem by modeling ... Read more
- Binary Matching of Android and iOS AppsAndroid and iOS are the two dominant mobile operating systems in the rapidly expanding smartphone market, serving billions of users worldwide. Both platforms feature extensive app stores with milli... Read more
- A Modular Voice-Controlled IoT Architecture for Screenless Real-Time InteractionThe growing adoption of the Internet of Things (IoT) highlights the need for intuitive, accessible, and screenless modes of interaction. Voice interfaces, combining speech-to-text (STT) and text-to... Read more
- Collaborative versus Individual Chess Puzzle SolvingThe 2024 Chessable Research Awards had five student winners, including Alex Knopps, the author of this guest blog post. Knopps explores whether solving chess puzzles alone or with a partner leads t... Read more
- LLM CHESS: Benchmarking Reasoning and Instruction-Following in LLMs through ChessWe introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic intera... Read more
- Synthetic Data Generation for Screen Time and App UsageSmartphone usage data can provide valuable insights for understanding interaction with technology and human behavior. However, collecting large-scale, in-the-wild smartphone usage logs is challengi... Read more
- Policies of Multiple Skill Levels for Better Strength Estimation in GamesAccurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten to... Read more
- Optimizing AI-Driven Chess Bots: Strategies for Balancing Performance, Accuracy, and Computational Efficiency
- Exploring resource-rational planning under time pressure in online chessHuman planning is incredibly efficient. Even in complex situations with many possible courses of action, people are able to make good decisions. Recent proposals suggest that a primary contributor ... Read more
- Computer Vision for Chess Game AutomationIn the modern age of computing and technology, computer vision has become a key aspect of numerous innovations and solutions that make everyday life easier. Object recognition in images is one area... Read more
- Characterizing Chess Player Styles with Neural Network Embeddings from StockfishThis thesis investigates how neural networks can be used to analyze and compare chess player styles. Using the last layer of Stockfish’s neural network, we process positions from historical World C... Read more
- A Stacking-Based Ensemble Approach for Predicting Chess Puzzle DifficultyFedCSIS 2025 competition is to predict the difficulty of chess puzzles, we present a structured multi-stage regression pipeline developed for the FedCSIS 2025 Challenge. The approach consists of th... Read more
- ChessArena: A Chess Testbed for Evaluating Strategic Reasoning Capabilities of Large Language ModelsRecent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine reasoning skills particularly complex strategic r... Read more
- Hybrid Boosting and Multi-Modal Fusion for Chess Puzzle Difficulty PredictionThe FedCSIS 2025 Challenge on Predicting Chess Puzzle Difficulty tasked participants with estimating puzzle ratings directly from board states and solution sequences, without relying on human solve... Read more
- A Neural Network Approach to Chess Cheat DetectionWith the development of chess engines, cheating online has never been easier, resulting in a need for more robust and accurate detection systems. This paper presents a novel approach to chess cheat... Read more
- Re-evaluating metamorphic testing of chess engines: A replication studyContext: This study aims to confirm, replicate and extend the findings of a previous article entitled ”Metamorphic Testing of Chess Engines” that reported inconsistencies in the analyses provided b... Read more
- Practice Structure Predicts Skill Growth in Online Chess: A Behavioral Modeling ApproachSkill acquisition is central to developing expertise, yet the behavioral mechanisms that separate more successful learners from less successful ones remain poorly understood. Using a large naturali... Read more
- Out-of-distribution Tests Reveal Compositionality in Chess TransformersChess is a canonical example of a task that requires rigorous reasoning and long-term planning. Modern decision Transformers - trained similarly to LLMs - are able to learn competent gameplay, but ... Read more
- Pretraining Transformers for Chess Puzzle Difficulty PredictionThis paper presents our third-place solution for the FedCSIS 2025 Challenge: Predicting Chess Puzzle Difficulty - Second Edition. Building on our prior GlickFormer architecture, we develop a transf... Read more
- Observational Analysis of Mistakes in Chess Initiation, Using Decision Trees
- Adaptive decision making in the wild: a case study of chessChess is a game of strategic thinking and time management, where a player can lose a game on time despite making all the best moves. Finding the best move is a deliberate and energy-intensive proce... Read more
- Mining Security Documentation Practices in OpenAPI DescriptionsSecurity is an integral requirement of any trustworthy software architecture, particularly critical for application programming interfaces (APIs). In this paper, we survey security documentation pr... Read more
- A Comparison of the Effects of Model Adaptation Techniques on Large Language Models for Non-Linguistic and Linguistic TasksGenerative large language models (LLMs) have revolutionized natural language processing (NLP) by demonstrating exceptional performance in interpreting and generating human language. There has been ... Read more
- Soft Prompts for Evaluation: Measuring Conditional Distance of CapabilitiesTo help evaluate and understand the latent capabilities of language models, this paper introduces an approach using optimized input embeddings, or ’soft prompts,’ as a metric of conditional distanc... Read more
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- Inferring Piece Value in Chess and Chess VariantsWe use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions o... Read more
- Automatically Augmenting GitHub Issues with Informative User ReviewsDevelopment teams for mobile applications can receive thousands of user reviews daily. At the same time, these developers use different communication channels, such as the GitHub issue tracker. Alt... Read more
- TDHook: A Lightweight Framework for InterpretabilityInterpretability of Deep Neural Networks (DNNs) is a growing field driven by the study of vision and language models. Yet, some use cases, like image captioning, or domains like Deep Reinforcement ... Read more
- A metacognitive appraisal of quittingStopping decisions are frequently modeled as decisions to switch to alternative activities once the current activity stops being adequately rewarding, such as in optimal foraging theory, as well as... Read more
- ’Sounds like a skill issue’: what makes you quit at chess?
- Fluid Roles for Close-Knit Gaming: Households Playing Digital GamesHouseholds increasingly play and engage with video games. We examined how households play video games among 20 interviewees coming from varied and familial households. Our study focused on interact... Read more
- EloMetrics: Advanced Outcome Prediction for Chess Matches with Elo Ratings and Logistic RegressionChess is a complex game characterized by diverse strategies and time constraints, making quick decision-making essential for success. While Elo ratings are widely recognized as indicators of player... Read more
- Coordination in Multi-Agent LLM Systems: The Role of a Question-Asking Agent in Guiding Collaborative ConsensusCoordination, debate, and reflection have shown promising improvements in multi-agent Large Language Model (LLM) task performance. Inspired by the role of questioning in human group reasoning, this... Read more
- Beyond Workload: Paving the Road for the Next Generation of Implicit Prefrontal Cortex Based Brain-Computer InterfacesThe rapidly evolving field of Human-Computer Interaction (HCI) faces a fundamental constraint: the limited bandwidth of information exchange between users and computing systems. One promising appro... Read more
- Decoding Chess Puzzle Play and Standard Cognitive Tasks for BCI: A Low-Cost EEG Study
- E-valuator: Reliable Agent Verifiers with Sequential Hypothesis TestingAgentic AI systems execute a sequence of actions, such as reasoning steps or tool calls, in response to a user prompt. To evaluate the success of their trajectories, researchers have developed veri... Read more
- Domain Obedient Deep LearningDeep learning, a family of data-driven artificial intelligence techniques, has shown immense promise in a plethora of applications, and it has even outpaced experts in several domains. However, unl... Read more
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- Iterative Inference in a Chess-Playing Neural NetworkDo neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy... Read more
- The role of expertise, impulsivity, and preference for intuition on decision qualityDecision-making researchers often face a trade-off when conducting controlled laboratory experiments, as these can limit the ability to identify stable relationships between decision-making quality... Read more
- Bridging the human–AI knowledge gap through concept discovery and transfer in AlphaZeroAs AI systems become more capable, they may internally represent concepts outside the sphere of human knowledge. This work gives an end-to-end example of unearthing machine-unique knowledge in the ... Read more
- Learning in online chess increases with more time spent thinking and diversity of experienceWhat factors of our learning experiences enable us to best acquire complex skills? Recent ideas from artificial intelligence point to two such factors: (1) a balance of real experience with simulat... Read more
- Human-Aligned Chess AI: A Multitask Transformer for Humanlike Decision-Making
- Stress and Strategic Decision MakingPsychology and social science research offer some promising work in the field of decision-making science. However, given the qualitative nature of much of this research, understanding some physiolo... Read more
- Seqret: Mining Rule Sets from Event Sequences
- A Behavior-Based Knowledge Representation Improves Prediction of Players’ Moves in Chess by 25%
- Beyond Accuracy: A Geometric Stability Analysis of Large Language Models in Chess EvaluationThe evaluation of Large Language Models (LLMs) in complex reasoning domains typically relies on performance alignment with ground-truth oracles. In the domain of chess, this standard manifests as a... Read more
- Towards Piece-by-Piece Explanations for Chess Positions with SHAPContemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of ... Read more
- Maia-2: a unified model for human-AI alignment in chessThere are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmi... Read more
- Is Elo Rating Reliable? A Study Under Model Misspecification
- SEAM: Semantically Equivalent Across Modalities Benchmark for Vision-Language ModelsEvaluating whether vision-language models (VLMs) reason consistently across representations is challenging because modality comparisons are typically confounded by task differences and asymmetric i... Read more
- East Meets East: Inside The 2024 World Chess Championship In SingaporeThis book presents a compelling account of the historic FIDE world chess championship match between Ding Liren of China and Gukesh Dommaraju of India, held in Singapore from November 25 to December... Read more
- Evaluating In Silico Creativity: An Expert Review of AI Chess CompositionsThe rapid advancement of Generative AI has raised significant questions regarding its ability to produce creative and novel outputs. Our recent work investigates this question within the domain of ... Read more
- Explore the Reasoning Capability of LLMs in the Chess TestbedReasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including rea... Read more
- ChessQA: Evaluating Large Language Models for Chess UnderstandingChess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth whi... Read more
- Multi-Source Feature Fusion and Neural Embedding for Predicting Chess Puzzle DifficultyEstimating the difficulty of chess puzzles provides a rich testbed for studying human–computer interaction and adaptive learning. Building on recent advances and the FedCSIS 2025 Challenge, we addr... Read more
- Mixture of Experts Made Intrinsically Interpretable
- Implicit Search via Discrete Diffusion: A Study on ChessIn the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renew... Read more
- Biological Processing Units: Leveraging an Insect Connectome to Pioneer Biofidelic Neural Architectures
- General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chessSince the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the f... Read more
- Human-Aligned Chess With a Bit of SearchChess has long been a testbed for AI’s quest to match human intelligence, and in recent years, chess AI systems have surpassed the strongest humans at the game. However, these systems are not human... Read more
- Predicting Human Chess Moves: An AI Assisted Analysis of Chess Games Using Skill-group Specific n-gram Language ModelsChess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analy... Read more
- FedCSIS 2025 knowledgepit.ai Competition: Predicting Chess Puzzle Difficulty Part 2 & A Step Toward Uncertainty ContestsWe summarize the results of the FedCSIS 2025 machine learning competition organized on the knowledgepit.ai platform. We recall the competition’s goals corresponding to estimations of the chess puzz... Read more
2024
- Unleashing Artificial Cognition: Integrating Multiple AI SystemsIn this study, we present an innovative fusion of language models and query analysis techniques to unlock cognition in artificial intelligence. The introduced open-source AI system seamlessly integ... Read more
- Wasm-R3: Record-Reduce-Replay for Realistic and Standalone WebAssembly BenchmarksWebAssembly (Wasm for short) brings a new, powerful capability to the web as well as Edge, IoT, and embedded systems. Wasm is a portable, compact binary code format with high performance and robust... Read more
- Skill vs. Chance Quantification for Popular Card & Board GamesThis paper presents a data-driven statistical framework to quantify the role of skill in games, addressing the long-standing question of whether success in a game is predominantly driven by skill o... Read more
- Towards Robust and Cooperative Learning AlgorithmsRecent progress in machine learning has been fueled by increasing scale, enabling breakthroughs in domains such as image generation, natural language understanding, and decision-making. While ... Read more
- Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level SegmentsWhen generating levels, algorithmically evaluating the results is essential. In this paper, we looked at predicting a level’s difficulty and enjoyment. Past work has approached this problem for puz... Read more
- Decoding Chess Mastery: A Mechanistic Analysis of a Chess Language Transformer ModelMechanistic interpretability (MI) studies aim to identify the specific neural pathways that underlie decision-making in neural networks. Here we analyze both the horizontal and vertical information... Read more
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- Easy2Hard-Bench: Standardized Difficulty Labels for Profiling LLM Performance and GeneralizationWhile generalization over tasks from easy to hard is crucial to profile language models (LLMs), the datasets with fine-grained difficulty annotations for each problem across a broad range of comple... Read more
- Turing Tests in Chess: An Experiment Revealing the Role of Human SubjectivityWith the growing capabilities of AI, technology is increasingly able to match or even surpass human performance. In the current study, focused on the game of chess, we investigated whether chess pl... Read more
- Information based explanation methods for deep learning agents—with applications on large open-source chess modelsWith large chess-playing neural network models like AlphaZero contesting the state of the art within the world of computerised chess, two challenges present themselves: the question of how to expla... Read more
- Detecting Fair Play Violations in Chess Using Neural Networks
- Personalized recommendation of chess puzzlesIn this paper, we address the problem of finding similar chess puzzles to a given query puzzle using a dataset of one million puzzles. We approach this problem through an information retrieval (IR)... Read more
- Emergent World Models and Latent Variable Estimation in Chess-Playing Language Models
- Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game ModelsWhat latent features are encoded in language model (LM) representations? Recent work on training sparse autoencoders (SAEs) to disentangle interpretable features in LM representations has shown sig... Read more
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- A Few-Shot Embedding Learning Approach for Predicting the Behavior of Individual Chess PlayersThis study presents a few-shot embedding learning approach to predict the behavior of individual chess players, based on only 100 games. Traditional models have relied on extensive datasets, often ... Read more
- Predicting Chess Puzzle Difficulty with Transformers
- Measuring the Digital Welfare of Online Social Systems
- Predictive Analysis of Chess Player Performance: An Analysis of Factors Influencing Competitive Success Using Machine Learning TechniquesThe world of competitive chess has long been a captivating arena for intellectual competition, where human intelligence, strategic thinking, and long-term planning converge. This study delves into ... Read more
- Discovering High-Quality Chess Puzzles Through One Billion Plays with Offline Reinforcement Learning
- An alternative chess rating model based on latent variables
- Empirical Evaluation of Concept Probing for Game-Playing Agents
- "Hunt Takes Hare": Theming Games Through Game-Word Vector TranslationA game’s theme is an important part of its design – it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of... Read more
- Pairwise Learning to Rank for Chess Puzzle Difficulty Prediction
- Moves Based Prediction of Chess Puzzle Difficulty with Convolutional Neural Networks
- VALUED - Vision and Logical Understanding Evaluation Dataset
- Optimizing language models for chess : the impact of custom notation and Elo-based fine-tuningThis research investigates the potential for large language models to learn to generate valid chess moves solely through pre-training on chess game data. The primary objective of this study is to i... Read more
- Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture
- Mastering Board Games by External and Internal Planning with Language Models
- Bad Crypto: Chessography and Weak Randomness of Chess Games
- Massively Parallel Inverse Block-sorting Transforms for bzip2 Decompression on GPUsLossless data compression has evolved into an indispensable tool for reducing data transfer times in heterogeneous systems. However, performing decompression on host systems can create performance ... Read more
- The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge
- Transcendence: Generative Models Can Outperform The Experts That Train ThemGenerative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by h... Read more
- IEEE Big Data Cup 2024 Report: Predicting Chess Puzzle Difficulty at KnowledgePit.aiWe summarize the results of the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty – a data science competition organized at the knowledgepit.ai platform in association with the IEEE BigData... Read more
2023
- Making Superhuman AI More Human in ChessComputer chess research has traditionally focused on creating the strongest possible chess engine. Recently, however, attempts have been made to create engines that mimic the playing strength and s... Read more
- Can artificial intelligence identify creativity?: An empirical studyThis article reports an investigation of the extent to which a chess program with an artificial intelligence component (i.e., Stockfish with NNUE) can identify 10 chess moves that are recognized as... Read more
- Quantifying human performance in chessFrom sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human perfo... Read more
- Quantifying the complexity and similarity of chess openings using online chess community dataChess is a centuries-old game that continues to be widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. In this paper, we use the games... Read more
- ChessGPT: Bridging Policy Learning and Language Modeling
- Determining Chess Piece Values Using Machine LearningThis paper attempts to generate point values for chess pieces, as alternatives to the commonly accepted chess piece values. We use a database of over a million online chess games to heuristically d... Read more
- Building a Natural Language Chess Engine with Pretraining and Instruction Fine-TuningAlthough pretrained large language models (LLMs) can generate convincing natural language about games like chess, they lack positional and contextual knowledge and as such are poor game-playing age... Read more
- Merging Neural Networks with Traditional Evaluations in CrazyhouseIn the intricate landscape of game-playing algorithms, Crazyhouse stands as a complex variant of chess where captured pieces are reintroduced, presenting unique evaluation challenges. This paper ex... Read more
- Investigation of the Sicilian Defense: Winning rates and strategic discrimination
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- Predicting Chess Player Rating Based on a Single Game
- A Method for Estimating Online Chess Game Player Ratings with Decision Tree
- Chess Piece Image Recognition Using Transfer Learning, Simple Neural Network, and Convolutional Neural Network
- Diversifying AI: Towards Creative Chess with AlphaZeroIn recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallu... Read more
2022
- Deep learning for computer chess (part 1)This report encompasses the implementation of two state-of-the-art machine learning algorithms for evaluating chess positions. The first algorithm makes use of artificial neural networks and manual... Read more
- Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making PreferencesOnline game providers face the challenge of preventing malicious users (cheaters) from breaking the rules and winning games through illegal means. This issue in particular plagues the online c... Read more
- Gambits: Theory and evidenceAbstract Gambits are central to human decision-making. Our goal is to provide a theory of Gambits. A Gambit is a combination of psychological and technical factors designed to disrupt predictable p... Read more
- Check Mate: A Sanity Check for Trustworthy AIMethods of Explainable AI (XAI) try to illuminate the decision making process of complex Machine Learning models by generating explanations. However, for most real-world data there is no “groundtru... Read more
- Time spent thinking in online chess reflects the value of computationAlthough artificial intelligence systems can now outperform humans in a variety of domains, they still lag behind in the ability to arrive at good solutions to problems using limited resources. Rec... Read more
- Complexity and Satisficing: Theory with Evidence from ChessWe develop a satisficing model of choice in which the available alternatives differ in their inherent complexity. We assume–and experimentally validate–that complexity leads to errors in the percep... Read more
- Measuring the Non-Transitivity in Chess
- Dataset Related Experimental Investigation of Chess Position Evaluation Using a Deep Neural Network
- Topological Data Analysis in chess
2021
- Automatic Recognition of Similar Chess MotifsWe present a novel method to find chess positions similar to a given query position from a collection of chess games. We consider not only the static similarity resulting from the arrangement of ch... Read more
- Improving the Chess Elo System With Process MiningOver the last decade, the amount of data generated by software applications e.g. information systems, websites, mobile applications etc. has increased tremendously. Process mining, a subdiscipline ... Read more
- Who’s on First?: Probing the Learning and Representation Capabilities of Language Models on Deterministic Closed DomainsThe capabilities of today’s natural language processing systems are typically evaluated using large datasets of curated questions and answers. While these are critical benchmarks of progress, they ... Read more
- Risk-taking in adversarial games: What can 1 billion online chess games tell us?
- Classification of Chess Games: An Exploration of Classifiers for Anomaly Detection in Chess
- Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in ChessThe advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blo... Read more
- The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-beingAs online platforms become ubiquitous, there is growing concern that their use can potentially lead to negative outcomes in users’ personal lives, such as disrupted sleep and impacted social relati... Read more
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- Revealing Game Dynamics via Word Embeddings of Gameplay Data
- Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent Networks
- Datasets for Studying Generalization from Easy to Hard Examples
- Watching a Language Model Learning ChessWe analyse how a transformer-based language model learns the rules of chess from text data of recorded games. We show how it is possible to investigate how the model capacity and the available numb... Read more
2020
- Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human DataDeep neural networks have been successfully applied in learning the board games Go, chess, and shogi without prior knowledge by making use of reinforcement learning. Although starting from zero kno... Read more
- Leveraging rationales to improve human task performanceMachine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of E... Read more
- Aligning Superhuman AI with Human Behavior: Chess as a Model System
- Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionAs deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the fe... Read more
- A Comparative Study of Chess Online Educational ProductsWith the development of technology, more and more online educational products emerge in chess, which makes it difficult for different users to choose from. It’s important to develop methodologies t... Read more
2019
- Chess Position Identification using Pieces Classification Based on Synthetic Images Generation and Deep Neural Network Fine-TuningChess pieces recognition using computer vision is a problem generally approached in various ways, with different kinds of results and complexity. Deep learning is a state of the art approach to sol... Read more
- Deep learning investigation for chess player attention prediction using eye-tracking and game dataThis article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been ... Read more
- Playing Chess at a Human Desired Level and StyleHuman chess players prefer training with human opponents over chess agents as the latter are distinctively different in level and style than humans. Chess agents designed for human-agent play are c... Read more
- Training a Convolutional Neural Network to Evaluate Chess PositionsConvolutional neural networks are typically applied to image analysis problems. We investigate whether a simple convolutional neural network can be trained to evaluate chess positions by means of p... Read more
2018
- Learning to Evaluate Chess Positions with Deep Neural Networks and Limited LookaheadIn this paper we propose a novel supervised learning approach for training Artificial Neural Networks (ANNs) to evaluate chess positions. The method that we present aims to train different ANN arch... Read more
- Analysis of Chess Playing Skills on Mathematics Learning Outcomes Junior Athletes Raja Kombi Trenggalek Chess ClubThis study aims to determine the results of the analysis of chess playing skills on mathematics learning outcomes for junior athletes of the Raja Kombi Trenggalek chess club. The research meth... Read more