publications
Papers that cite, use, or rely on lichess.
156 publications by categories in reversed chronological order. Generated by jekyll-scholar.
2026
- ChessFormer - Modeling Human Decision Making in ChessIn Modeling Decisions for Artificial Intelligence, 2026
- Caïssa AI: A Neuro-Symbolic Chess Agent for Explainable Move Suggestion and Grounded CommentaryIn KI 2025: Advances in Artificial Intelligence, 2026
2025
- Design of Electronic Chess Board Using Analogue Hall-effect Sensors for Piece IdentificationIn 2025 7th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA), 2025
- Human Chess: A Novel Searchless RL-based Chess Agent Capable of Multi-ELO Human-Like Play2025Final project for CS 224R Deep Reinforcement Learning, Spring 2025 https://cs224r.stanford.edu/projects/cs224r_final_projects.html
- Interpretation and Control of AI Model Behavior Through Direct Adjustment of Latent Representations2025
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- Investigating Experiential Effects in Online Chess using a Hierarchical Bayesian Analysis2025
- Beyond Evaluation: Learning Contextual Chess Position RepresentationsMar 2025Technical report
- Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning ChessMar 2025
- Generalized Multi-Linear Models for Sufficient Dimension Reduction on Tensor Valued PredictorsMar 2025
- Collaborative versus Individual Chess Puzzle SolvingFeb 2025
- Policies of Multiple Skill Levels for Better Strength Estimation in GamesFeb 2025
- Optimizing AI-Driven Chess Bots: Strategies for Balancing Performance, Accuracy, and Computational EfficiencyIn 2025 4th International Conference on Distributed Computing and Electrical Circuits and Electronics (ICDCECE), Feb 2025
- Exploring resource-rational planning under time pressure in online chessProceedings of the Annual Meeting of the Cognitive Science Society, Feb 2025
- Computer Vision for Chess Game AutomationIn New Technologies, Development and Application VIII, Feb 2025
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- A Neural Network Approach to Chess Cheat DetectionIn Information and Software Technologies, Feb 2025
- Observational Analysis of Mistakes in Chess Initiation, Using Decision TreesInternational Journal of Computer Science in Sport, Feb 2025
- Learning when to rank: Estimation of partial rankings from sparse, noisy comparisonsFeb 2025
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- Soft Prompts for Evaluation: Measuring Conditional Distance of CapabilitiesMar 2025
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- Automatically Augmenting GitHub Issues with Informative User ReviewsIn 2025 International Conference on Software Maintenance and Evolution (ICSME), Mar 2025
- A metacognitive appraisal of quittingProceedings of the Annual Meeting of the Cognitive Science Society, Mar 2025
- ’Sounds like a skill issue’: what makes you quit at chess?Mar 2025
- EloMetrics: Advanced Outcome Prediction for Chess Matches with Elo Ratings and Logistic RegressionIn 2025 International Conference on Electronics, Information, and Communication (ICEIC), Mar 2025
- Coordination in Multi-Agent LLM Systems: The Role of a Question-Asking Agent in Guiding Collaborative ConsensusApr 2025
- Beyond Workload: Paving the Road for the Next Generation of Implicit Prefrontal Cortex Based Brain-Computer InterfacesApr 2025Second two keywords are from the defense page: https://www.cs.tufts.edu/t/colloquia/current/?event=1651
- Decoding Chess Puzzle Play and Standard Cognitive Tasks for BCI: A Low-Cost EEG StudyCoRR, Apr 2025
- Domain Obedient Deep LearningApr 2025Check if http://hdl.handle.net/10263/7608 works and replace url
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- Learning in online chess increases with more time spent thinking and diversity of experienceIn , Apr 2025
- Human-Aligned Chess AI: A Multitask Transformer for Humanlike Decision-MakingIn 2025 IEEE Conference on Artificial Intelligence (CAI), Apr 2025
- Seqret: Mining Rule Sets from Event SequencesJun 2025
- A Behavior-Based Knowledge Representation Improves Prediction of Players’ Moves in Chess by 25%Jun 2025
- Maia-2: a unified model for human-AI alignment in chessIn Proceedings of the 38th International Conference on Neural Information Processing Systems, Vancouver, BC, Canada, Jun 2025
- Is Elo Rating Reliable? A Study Under Model MisspecificationJun 2025
- SEAM: Semantically Equivalent Across Modalities Benchmark for Vision-Language ModelsIn Second Conference on Language Modeling, Jun 2025
- Mixture of Experts Made Intrinsically InterpretableJun 2025
- Implicit Search via Discrete Diffusion: A Study on ChessIn The Thirteenth International Conference on Learning Representations, ICLR 2025, Singapore, April 24-28, 2025, Jun 2025
- Biological Processing Units: Leveraging an Insect Connectome to Pioneer Biofidelic Neural ArchitecturesJun 2025
- General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chessJun 2025
- Human-Aligned Chess With a Bit of SearchIn The Thirteenth International Conference on Learning Representations, ICLR 2025, Singapore, April 24-28, 2025, Jun 2025
2024
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- Towards Robust and Cooperative Learning AlgorithmsOct 2024https://escholarship.org/uc/item/6mc2d7q3
- Estimating the Puzzlingness of Chess PuzzlesIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Oct 2024
- Performance Envelopes of Linear Probes for Latent Representation Edits in GPT ModelsIn 2024 International Conference on Machine Learning and Applications (ICMLA), Oct 2024
- Generative Reinforcement Learning with TransformersOct 2024
- Easy2Hard-Bench: Standardized Difficulty Labels for Profiling LLM Performance and GeneralizationIn NeurIPS 2024, Sep 2024
- Checkmating One, by Using Many: Combining Mixture of Experts with MCTS to Improve in ChessCoRR, Sep 2024
- Detecting Fair Play Violations in Chess Using Neural NetworksIn Proceedings of 29th International Conference Information Society and University Studies, Sep 2024
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- Personalized recommendation of chess puzzlesIn Computer Science Engineering: Proceedings of the 1st International Conference on Computing and Intelligent Information Systems (ICCIIS 2024), Bangalore, India, 19-20th April, 2024 Volume 1, Sep 2024
- Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game ModelsIn ICML 2024 Workshop on Mechanistic Interpretability, Sep 2024
- Emergent World Models and Latent Variable Estimation in Chess-Playing Language ModelsCoRR, Sep 2024
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- A Few-Shot Embedding Learning Approach for Predicting the Behavior of Individual Chess PlayersAug 2024
- Predicting Chess Puzzle Difficulty with TransformersIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
- Measuring the Digital Welfare of Online Social SystemsAug 2024http://hdl.handle.net/1807/140863
- Predictive Analysis of Chess Player Performance: An Analysis of Factors Influencing Competitive Success Using Machine Learning TechniquesIn Advanced Technologies, Systems, and Applications IX, Aug 2024
- Discovering High-Quality Chess Puzzles Through One Billion Plays with Offline Reinforcement LearningAug 2024
- An alternative chess rating model based on latent variablesAug 2024http://dx.doi.org/10.13140/RG.2.2.18931.13604
- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTMAug 2024
- Sparse but Strategic: Quantitative Insights into Chess Middlegame ComplexityResearch Square, Aug 2024
- Empirical Evaluation of Concept Probing for Game-Playing AgentsIn ECAI 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain - Including 13th Conference on Prestigious Applications of Intelligent Systems (PAIS 2024), Aug 2024
- Pairwise Learning to Rank for Chess Puzzle Difficulty PredictionIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
- The Temporal Differences in Chess Between ADHD and Neurotypical IndividualsAug 2024
- Amortized Planning with Large-Scale Transformers: A Case Study on ChessIn The Thirty-eighth Annual Conference on Neural Information Processing Systems, Aug 2024
- Moves Based Prediction of Chess Puzzle Difficulty with Convolutional Neural NetworksIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
- VALUED - Vision and Logical Understanding Evaluation DatasetJournal of Data-centric Machine Learning Research, Aug 2024
- Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network ArchitectureIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
- Mastering Board Games by External and Internal Planning with Language ModelsAug 2024
- Bad Crypto: Chessography and Weak Randomness of Chess GamesAug 2024
- Explore the Reasoning Capability of LLMs in the Chess TestbedAug 2024
- The bread emoji Team’s Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty ChallengeIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
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- IEEE Big Data Cup 2024 Report: Predicting Chess Puzzle Difficulty at KnowledgePit.aiIn IEEE International Conference on Big Data, Big Data 2024, Washington DC, USA, December 15-18, 2024, Aug 2024
2023
- On the Limitations of the Elo, Real-World Games are Transitive, not AdditiveIn International Conference on Artificial Intelligence and Statistics, 25-27 April 2023, Palau de Congressos, Valencia, Spain, Aug 2023
- ChessGPT: Bridging Policy Learning and Language ModelingIn Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, NeurIPS 2023, New Orleans, LA, USA, December 10 - 16, 2023, Apr 2023
- Building a Natural Language Chess Engine with Pretraining and Instruction Fine-TuningFeb 2023Stanford CS224N Custom Project, Winter 2023 (https://web.stanford.edu/class/archive/cs/cs224n/cs224n.1234/project.html)
- Improving the Strength of Human-Like Models in ChessFeb 2023
- Investigation of the Sicilian Defense: Winning rates and strategic discriminationInterdisciplinary Humanities and Communication Studies, Feb 2023
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- Predicting Chess Player Rating Based on a Single GameIn IEEE Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023, Feb 2023
- A Method for Estimating Online Chess Game Player Ratings with Decision TreeIn IEEE International Conference on Big Data and Smart Computing, BigComp 2023, Jeju, Republic of Korea, February 13-16, 2023, Feb 2023
- Chess Piece Image Recognition Using Transfer Learning, Simple Neural Network, and Convolutional Neural NetworkIn 2023 4th International Conference on Artificial Intelligence and Data Sciences (AiDAS), Feb 2023
2022
- A Practical Algorithm for Chess UnwinnabilityIn 11th International Conference on Fun with Algorithms, FUN 2022, May 30 to June 3, 2022, Island of Favignana, Sicily, Italy, Feb 2022
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- Towards the automatic synthesis of interpretable chess tacticsIn Proceedings of the Explainable Agency in Artificial Intelligence Workshop, 36th AAAI Conference on Artificial Intelligence, Mar 2022
- Synthesizing interpretable chess tactics from player gamesIn Proceedings of the Workshop on Artificial Intelligence for Strategy Games (SG) and Esports Analytics (EA), 18th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Oct 2022
- Towards Transparent Cheat Detection in Online Chess: An Application of Human and Computer Decision-Making PreferencesIn Computers and Games - International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers, Oct 2022
- Learning Models of Individual Behavior in ChessIn KDD ’22: The 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14 - 18, 2022, Oct 2022
- Check Mate: A Sanity Check for Trustworthy AIIn Proceedings of the LWDA 2022 Workshops: FGWM, FGKD, and FGDB, Hildesheim (Germany), Oktober 5-7th, 2022, Oct 2022
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- Dataset Related Experimental Investigation of Chess Position Evaluation Using a Deep Neural NetworkIn Parallel Processing and Applied Mathematics - 14th International Conference, PPAM 2022, Gdansk, Poland, September 11-14, 2022, Revised Selected Papers, Part I, Apr 2022
- Topological Data Analysis in chessApr 2022https://ruj.uj.edu.pl/xmlui/handle/item/295689
2021
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- Predicting Chess Opening Through Modelling Of Chess OpponentsWebology (ISSN: 1735-188X), Jul 2021
- A lightweight approach for predicting errors in chess matchesIn Anais do XVIII Encontro Nacional de Inteligência Artificial e Computacional, Evento Online, Jul 2021
- Improving AlphaZero Using Monte-Carlo Graph SearchIn Proceedings of the Thirty-First International Conference on Automated Planning and Scheduling, ICAPS 2021, Guangzhou, China (virtual), August 2-13, 2021, Jul 2021
- Risk-taking in adversarial games: What can 1 billion online chess games tell us?In Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, CogSci 2021, virtual, July 26-29, 2021, Nov 2021
- Classification of Chess Games: An Exploration of Classifiers for Anomaly Detection in ChessNov 2021https://cornerstone.lib.mnsu.edu/etds/1119/
- Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in ChessIn Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, NeurIPS 2021, December 6-14, 2021, virtual, Nov 2021
- Cheat Detection on Online Chess Games using Convolutional and Dense Neural NetworkIn 2021 4th International Seminar on Research of Information Technology and Intelligent Systems (ISRITI), Apr 2021
- Revealing Game Dynamics via Word Embeddings of Gameplay DataIn Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021, Apr 2021
- Can You Learn an Algorithm? Generalizing from Easy to Hard Problems with Recurrent NetworksIn Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, NeurIPS 2021, December 6-14, 2021, virtual, Apr 2021
- Datasets for Studying Generalization from Easy to Hard ExamplesCoRR, Apr 2021
- Watching a Language Model Learning ChessIn Proceedings of the International Conference on Recent Advances in Natural Language Processing (RANLP 2021), Sep 2021
2020
- Learning to Play the Chess Variant Crazyhouse Above World Champion Level With Deep Neural Networks and Human DataFrontiers Artif. Intell., Sep 2020
- Aligning Superhuman AI with Human Behavior: Chess as a Model SystemIn KDD ’20: The 26th ACM SIGKDD Conference on Knowledge Discovery and Data Mining, Virtual Event, CA, USA, August 23-27, 2020, Sep 2020
- Learning Personalized Models of Human Behavior in ChessCoRR, Sep 2020
- Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature AttributionIn 8th International Conference on Learning Representations, ICLR 2020, Addis Ababa, Ethiopia, April 26-30, 2020, Sep 2020
2019
- Chess Position Identification using Pieces Classification Based on Synthetic Images Generation and Deep Neural Network Fine-TuningIn 2019 21st Symposium on Virtual and Augmented Reality (SVR), Sep 2019
- Deep learning investigation for chess player attention prediction using eye-tracking and game dataIn Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, ETRA 2019, Denver , CO, USA, June 25-28, 2019, Sep 2019
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2018
- The role of emotion in problem solving: first results from observing chessIn Proceedings of the Workshop on Modeling Cognitive Processes from Multimodal Data, MCPMD\@ICMI 2018, Boulder, CO, USA, October 16, 2018, Sep 2018
- Learning to Evaluate Chess Positions with Deep Neural Networks and Limited LookaheadIn 7th International Conference on Pattern Recognition Applications and Methods, Jan 20187th International Conference on Pattern Recognition Applications and Methods ; Conference date: 16-01-2018 Through 18-01-2018